[Mesa-stable] [PATCH] anv/cmd_buffer: Use the proper depth input attachment surface state

Nanley Chery nanleychery at gmail.com
Mon Jan 30 22:37:53 UTC 2017


Commit 2852efcda40274acf3272611c6a3b7731523a72d moved the location of
the depth input attachment surface state from the render pass to the
image view, but failed to update the surface state location used when
emitting the binding table. Fix this by loading the surface state from
the correct location.

Cc: "17.0" <mesa-stable at lists.freedesktop.org>
Cc: Iago Toral <itoral at igalia.com>
Cc: Jason Ekstrand <jason at jlekstrand.net>
Signed-off-by: Nanley Chery <nanley.g.chery at intel.com>
---
 src/intel/vulkan/genX_cmd_buffer.c | 12 ++++++------
 1 file changed, 6 insertions(+), 6 deletions(-)

diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index f7894a0574..d93d377055 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -1177,9 +1177,9 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
 
       case VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT:
          assert(stage == MESA_SHADER_FRAGMENT);
-         if (desc->image_view->aspect_mask == VK_IMAGE_ASPECT_STENCIL_BIT) {
-            /* For stencil input attachments, we treat it like any old texture
-             * that a user may have bound.
+         if (desc->image_view->aspect_mask != VK_IMAGE_ASPECT_COLOR_BIT) {
+            /* For depth and stencil input attachments, we treat it like any
+             * old texture that a user may have bound.
              */
             surface_state = desc->image_view->sampler_surface_state;
             assert(surface_state.alloc_size);
@@ -1187,9 +1187,9 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
                                   desc->image_view->image->aux_usage,
                                   surface_state);
          } else {
-            /* For depth and color input attachments, we create the surface
-             * state at vkBeginRenderPass time so that we can include aux
-             * and clear color information.
+            /* For color input attachments, we create the surface state at
+             * vkBeginRenderPass time so that we can include aux and clear
+             * color information.
              */
             assert(binding->input_attachment_index < subpass->input_count);
             const unsigned subpass_att = binding->input_attachment_index;
-- 
2.11.0



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