[Mesa-stable] [PATCH] mesa: check if any of the named builtins are available first

Ilia Mirkin imirkin at alum.mit.edu
Mon Jul 3 21:08:12 UTC 2017


_mesa_glsl_has_builtin_function is used to determine whether any variant
of a builtin are available, for the purpose of enforcing the GLSL ES
3.00+ rule that overloads or overrides of builtins are disallowed.

However the builtin_builder contains information on all builtins,
irrespective of parse state, or versions, or extension enablement. As a
result we would say that a builtin existed even if it was not actually
available.

To resolve this, first check if at least one signature is available for
a builtin before returning true.

Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101666
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Cc: mesa-stable at lists.freedesktop.org
---
 src/compiler/glsl/ast_to_hir.cpp        |  2 +-
 src/compiler/glsl/builtin_functions.cpp | 13 +++++++++++--
 src/compiler/glsl/builtin_functions.h   |  3 ++-
 3 files changed, 14 insertions(+), 4 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index b1e490eefd..c338ad79ca 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5916,7 +5916,7 @@ ast_function::hir(exec_list *instructions,
       /* Local shader has no exact candidates; check the built-ins. */
       _mesa_glsl_initialize_builtin_functions();
       if (state->language_version >= 300 &&
-          _mesa_glsl_has_builtin_function(name)) {
+          _mesa_glsl_has_builtin_function(state, name)) {
          YYLTYPE loc = this->get_location();
          _mesa_glsl_error(& loc, state,
                           "A shader cannot redefine or overload built-in "
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index cc1432197b..84833bdd7d 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -6227,14 +6227,23 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
 }
 
 bool
-_mesa_glsl_has_builtin_function(const char *name)
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state, const char *name)
 {
    ir_function *f;
+   bool ret = false;
    mtx_lock(&builtins_lock);
    f = builtins.shader->symbols->get_function(name);
+   if (f != NULL) {
+      foreach_in_list(ir_function_signature, sig, &f->signatures) {
+         if (sig->is_builtin_available(state)) {
+            ret = true;
+            break;
+         }
+      }
+   }
    mtx_unlock(&builtins_lock);
 
-   return f != NULL;
+   return ret;
 }
 
 gl_shader *
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h
index 14a52b9402..2053c82b74 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -32,7 +32,8 @@ _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
                                  const char *name, exec_list *actual_parameters);
 
 extern bool
-_mesa_glsl_has_builtin_function(const char *name);
+_mesa_glsl_has_builtin_function(_mesa_glsl_parse_state *state,
+                                const char *name);
 
 extern gl_shader *
 _mesa_glsl_get_builtin_function_shader(void);
-- 
2.13.0



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