[Mesa-stable] [Mesa-dev] [PATCH 1/2] st/mesa: check for incomplete texture in st_finalize_texture()

Andres Gomez agomez at igalia.com
Sat Jul 8 14:06:28 UTC 2017


Brian, it looks like we could want this series into -stable (?)

On Wed, 2017-06-28 at 16:12 -0600, Brian Paul wrote:
> Return early from st_finalize_texture() if we have an incomplete
> texture.  This avoids trying to create a texture resource with invalid
> parameters (too many mipmap levels given the base dimension).
> 
> Specifically, the Piglit fbo-incomplete-texture-03 test winds up
> calling pipe_screen::resource_create() with width0=32, height0=32 and
> last_level=6 because the first five cube faces are 32x32 but the sixth
> face is 64x64.  Some drivers handle this, but others (like VMware svga)
> do not (generates device errors).
> 
> Note that this code is on the path that's usually not taken (we normally
> build consistent textures).
> 
> No Piglit regressions.
> ---
>  src/mesa/state_tracker/st_cb_texture.c | 14 ++++++++++++++
>  1 file changed, 14 insertions(+)
> 
> diff --git a/src/mesa/state_tracker/st_cb_texture.c b/src/mesa/state_tracker/st_cb_texture.c
> index 9798321..7708443 100644
> --- a/src/mesa/state_tracker/st_cb_texture.c
> +++ b/src/mesa/state_tracker/st_cb_texture.c
> @@ -2543,6 +2543,20 @@ st_finalize_texture(struct gl_context *ctx,
>                  stObj->base.Target == GL_TEXTURE_CUBE_MAP_ARRAY)
>                 ptHeight = ptWidth;
>           }
> +
> +         /* At this point, the texture may be incomplete (mismatched cube
> +          * face sizes, for example).  If that's the case, give up, but
> +          * don't return GL_FALSE as that would raise an incorrect
> +          * GL_OUT_OF_MEMORY error.  See Piglit fbo-incomplete-texture-03 test.
> +          */
> +         if (!stObj->base._BaseComplete ||
> +             !stObj->base._MipmapComplete) {
> +            _mesa_test_texobj_completeness(ctx, &stObj->base);
> +            if (!stObj->base._BaseComplete ||
> +                !stObj->base._MipmapComplete) {
> +               return TRUE;
> +            }
> +         }
>        }
>  
>        ptNumSamples = firstImage->base.NumSamples;
-- 
Br,

Andres


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