[Mesa-stable] [Mesa-dev] [PATCH] Revert "glsl: don't reference shader prog data during cache fallback"

Timothy Arceri tarceri at itsqueeze.com
Thu Jun 1 00:09:11 UTC 2017


On 01/06/17 07:30, Juan A. Suarez Romero wrote:
> On Tue, 2017-05-16 at 20:40 +0200, Nicolai Hähnle wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> This reverts commit 0e9991f957e296f46cfff40a94ffba0adf2a58e1.
>>
>> At least when we fallback because of TGSI, the gl_program objects are
>> re-allocated, and we don't in fact already have a reference to the
>> gl_shader_program_data.
>>
> 
> This patch didn't land in master yet. Any news on this?
> 
> Also, commit 80e64334 (st/mesa: don't mark the program as in
> cache_fallback when there is cache miss) fixes the patch we are
> reverting. Probably we will need to revert too.
> 
> 
> 	J.A.

Hi,

First of all sorry for the confusion. Please ignore this patch, 80e64334 
is the one we would like to land in stable.

Please let me know if there are any issue applying that one to stable.

Thanks,
Tim

> 
> 
> 
>> This fixes a crash that can be reproduced as follows:
>>
>> 1. Run any GL program with MESA_GLSL=cache_info.
>> 2. Note the SHA of some tgsi_tokens.
>> 3. Remove the corresponding file from ~/.cache/mesa and re-run.
>>
>> Cc: 17.1 <mesa-stable at lists.freedesktop.org>
>> ---
>>   src/compiler/glsl/linker.cpp | 3 +--
>>   src/mesa/main/shaderobj.c    | 3 +--
>>   2 files changed, 2 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
>> index 2e7dd2b..4776d09 100644
>> --- a/src/compiler/glsl/linker.cpp
>> +++ b/src/compiler/glsl/linker.cpp
>> @@ -2243,22 +2243,21 @@ link_intrastage_shaders(void *mem_ctx,
>>      struct gl_program *gl_prog =
>>         ctx->Driver.NewProgram(ctx,
>>                                _mesa_shader_stage_to_program(shader_list[0]->Stage),
>>                                prog->Name, false);
>>      if (!gl_prog) {
>>         prog->data->LinkStatus = linking_failure;
>>         _mesa_delete_linked_shader(ctx, linked);
>>         return NULL;
>>      }
>>   
>> -   if (!prog->data->cache_fallback)
>> -      _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
>> +   _mesa_reference_shader_program_data(ctx, &gl_prog->sh.data, prog->data);
>>   
>>      /* Don't use _mesa_reference_program() just take ownership */
>>      linked->Program = gl_prog;
>>   
>>      linked->ir = new(linked) exec_list;
>>      clone_ir_list(mem_ctx, linked->ir, main->ir);
>>   
>>      link_fs_inout_layout_qualifiers(prog, linked, shader_list, num_shaders);
>>      link_tcs_out_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
>>      link_tes_in_layout_qualifiers(prog, gl_prog, shader_list, num_shaders);
>> diff --git a/src/mesa/main/shaderobj.c b/src/mesa/main/shaderobj.c
>> index 8a5fa5e..f6f7bf5 100644
>> --- a/src/mesa/main/shaderobj.c
>> +++ b/src/mesa/main/shaderobj.c
>> @@ -427,22 +427,21 @@ _mesa_free_shader_program_data(struct gl_context *ctx,
>>   
>>   
>>   /**
>>    * Free/delete a shader program object.
>>    */
>>   void
>>   _mesa_delete_shader_program(struct gl_context *ctx,
>>                               struct gl_shader_program *shProg)
>>   {
>>      _mesa_free_shader_program_data(ctx, shProg);
>> -   if (!shProg->data->cache_fallback)
>> -      _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>> +   _mesa_reference_shader_program_data(ctx, &shProg->data, NULL);
>>      ralloc_free(shProg);
>>   }
>>   
>>   
>>   /**
>>    * Lookup a GLSL program object.
>>    */
>>   struct gl_shader_program *
>>   _mesa_lookup_shader_program(struct gl_context *ctx, GLuint name)
>>   {
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