[Mesa-stable] [Mesa-dev] [PATCH] i965: Don't emit 3DSTATE_SAMPLER_STATE_POINTERS_VS for compute shaders.
Jordan Justen
jordan.l.justen at intel.com
Mon Nov 6 23:21:45 UTC 2017
Reviewed-by: Jordan Justen <jordan.l.justen at intel.com>
On 2017-10-31 01:58:41, Kenneth Graunke wrote:
> For the render pipeline, the upload_sampler_state_table atom emits
> 3DSTATE_BINDING_TABLE_POINTERS_XS. It tries to avoid this for compute:
>
> if (GEN_GEN >= 7 && stage_state->stage != MESA_SHADER_COMPUTE) {
> /* Emit a 3DSTATE_SAMPLER_STATE_POINTERS_XS packet. */
> genX(emit_sampler_state_pointers_xs)(brw, stage_state);
> } ...
>
> However, we were failing to initialize brw->cs.base.stage, so it was
> left as 0 (MESA_SHADER_VERTEX), causing this condition to break. We
> then emitted 3DSTATE_SAMPLER_STATE_POINTERS_VS in GPGPU mode, when
> trying to upload CS samplers. Nothing good can come of this.
>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> src/mesa/drivers/dri/i965/brw_context.c | 1 +
> 1 file changed, 1 insertion(+)
>
> diff --git a/src/mesa/drivers/dri/i965/brw_context.c b/src/mesa/drivers/dri/i965/brw_context.c
> index eed42468b11..95b00bf8fce 100644
> --- a/src/mesa/drivers/dri/i965/brw_context.c
> +++ b/src/mesa/drivers/dri/i965/brw_context.c
> @@ -874,6 +874,7 @@ brwCreateContext(gl_api api,
> brw->tes.base.stage = MESA_SHADER_TESS_EVAL;
> brw->gs.base.stage = MESA_SHADER_GEOMETRY;
> brw->wm.base.stage = MESA_SHADER_FRAGMENT;
> + brw->cs.base.stage = MESA_SHADER_COMPUTE;
> if (devinfo->gen >= 8) {
> brw->vtbl.emit_depth_stencil_hiz = gen8_emit_depth_stencil_hiz;
> } else if (devinfo->gen >= 7) {
> --
> 2.15.0
>
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