[Mesa-stable] [PATCH 2/3] glsl: use the correct parent when allocating program data members
Timothy Arceri
tarceri at itsqueeze.com
Wed Nov 8 01:41:58 UTC 2017
Cc: "17.2 17.3" <mesa-stable at lists.freedesktop.org>
---
src/compiler/glsl/link_atomics.cpp | 4 ++--
src/compiler/glsl/link_uniforms.cpp | 2 +-
src/compiler/glsl/linker.cpp | 6 +++---
src/compiler/glsl/shader_cache.cpp | 4 ++--
4 files changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/compiler/glsl/link_atomics.cpp b/src/compiler/glsl/link_atomics.cpp
index d26e62a35b3..d4a6eed639f 100644
--- a/src/compiler/glsl/link_atomics.cpp
+++ b/src/compiler/glsl/link_atomics.cpp
@@ -207,7 +207,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
active_atomic_buffer *abs =
find_active_atomic_counters(ctx, prog, &num_buffers);
- prog->data->AtomicBuffers = rzalloc_array(prog, gl_active_atomic_buffer,
+ prog->data->AtomicBuffers = rzalloc_array(prog->data, gl_active_atomic_buffer,
num_buffers);
prog->data->NumAtomicBuffers = num_buffers;
@@ -270,7 +270,7 @@ link_assign_atomic_counter_resources(struct gl_context *ctx,
struct gl_program *gl_prog = prog->_LinkedShaders[j]->Program;
gl_prog->info.num_abos = num_atomic_buffers[j];
gl_prog->sh.AtomicBuffers =
- rzalloc_array(prog, gl_active_atomic_buffer *,
+ rzalloc_array(gl_prog, gl_active_atomic_buffer *,
num_atomic_buffers[j]);
unsigned intra_stage_idx = 0;
diff --git a/src/compiler/glsl/link_uniforms.cpp b/src/compiler/glsl/link_uniforms.cpp
index 3da015eb7fd..30c48b94fce 100644
--- a/src/compiler/glsl/link_uniforms.cpp
+++ b/src/compiler/glsl/link_uniforms.cpp
@@ -1333,7 +1333,7 @@ link_assign_uniform_storage(struct gl_context *ctx,
union gl_constant_value *data;
if (prog->data->UniformStorage == NULL) {
- prog->data->UniformStorage = rzalloc_array(prog,
+ prog->data->UniformStorage = rzalloc_array(prog->data,
struct gl_uniform_storage,
prog->data->NumUniformStorage);
data = rzalloc_array(prog->data->UniformStorage,
diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
index c29924ca251..7c9a290b5de 100644
--- a/src/compiler/glsl/linker.cpp
+++ b/src/compiler/glsl/linker.cpp
@@ -1201,8 +1201,8 @@ interstage_cross_validate_uniform_blocks(struct gl_shader_program *prog,
}
for (unsigned int j = 0; j < sh_num_blocks; j++) {
- int index = link_cross_validate_uniform_block(prog, &blks, num_blks,
- sh_blks[j]);
+ int index = link_cross_validate_uniform_block(prog->data, &blks,
+ num_blks, sh_blks[j]);
if (index == -1) {
linker_error(prog, "buffer block `%s' has mismatching "
@@ -3610,7 +3610,7 @@ add_program_resource(struct gl_shader_program *prog,
return true;
prog->data->ProgramResourceList =
- reralloc(prog,
+ reralloc(prog->data,
prog->data->ProgramResourceList,
gl_program_resource,
prog->data->NumProgramResourceList + 1);
diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp
index 89da19914fe..da1c72d42da 100644
--- a/src/compiler/glsl/shader_cache.cpp
+++ b/src/compiler/glsl/shader_cache.cpp
@@ -499,7 +499,7 @@ read_uniforms(struct blob_reader *metadata, struct gl_shader_program *prog)
prog->data->NumUniformStorage = blob_read_uint32(metadata);
prog->data->NumUniformDataSlots = blob_read_uint32(metadata);
- uniforms = rzalloc_array(prog, struct gl_uniform_storage,
+ uniforms = rzalloc_array(prog->data, struct gl_uniform_storage,
prog->data->NumUniformStorage);
prog->data->UniformStorage = uniforms;
@@ -955,7 +955,7 @@ read_program_resource_list(struct blob_reader *metadata,
prog->data->NumProgramResourceList = blob_read_uint32(metadata);
prog->data->ProgramResourceList =
- ralloc_array(prog, gl_program_resource,
+ ralloc_array(prog->data, gl_program_resource,
prog->data->NumProgramResourceList);
for (unsigned i = 0; i < prog->data->NumProgramResourceList; i++) {
--
2.13.6
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