[Mesa-stable] [Mesa-dev] [PATCH 17/21] intel/nir: Add a helper for getting the NoIndirect mask
Timothy Arceri
tarceri at itsqueeze.com
Sat Nov 11 01:33:17 UTC 2017
On 11/11/17 12:28, Andres Gomez wrote:
> Jason, this series of nominated commits landed without mentioning any
> specific stable queue.
>
> From what I'm seeing, they depend on 379b24a40d3 which didn't make it
> for 17.2 so I'm dropping the 3 of them for that queue:
>
> 7364f080f9a272323ed3491f278a1eed3eb9b1a7 (intel/nir: Add a helper for getting the NoIndirect mask)
> 3e63cf893f096a7263eb1856d58417dd2d170d4b (intel/nir: Break the linking code into a helper in brw_nir.c)
> 951a5dc4cc29da996b54ae63eeba1915a3a65b4a (intel/nir: Use the correct indirect lowering masks in link_shaders)
>
> Let me know what you think.
Yeah these should only be needed in 17.3
>
>
> On Sat, 2017-10-28 at 11:36 -0700, Jason Ekstrand wrote:
>> Cc: mesa-stable at lists.freedesktop.org
>> ---
>> src/intel/compiler/brw_nir.c | 33 +++++++++++++++++++--------------
>> 1 file changed, 19 insertions(+), 14 deletions(-)
>>
>> diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c
>> index e5ff6de..2d4ab50 100644
>> --- a/src/intel/compiler/brw_nir.c
>> +++ b/src/intel/compiler/brw_nir.c
>> @@ -521,18 +521,29 @@ brw_nir_lower_cs_shared(nir_shader *nir)
>> this_progress; \
>> })
>>
>> -nir_shader *
>> -brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
>> - bool is_scalar)
>> +static nir_variable_mode
>> +brw_nir_no_indirect_mask(const struct brw_compiler *compiler,
>> + gl_shader_stage stage)
>> {
>> nir_variable_mode indirect_mask = 0;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput)
>> +
>> + if (compiler->glsl_compiler_options[stage].EmitNoIndirectInput)
>> indirect_mask |= nir_var_shader_in;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput)
>> + if (compiler->glsl_compiler_options[stage].EmitNoIndirectOutput)
>> indirect_mask |= nir_var_shader_out;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp)
>> + if (compiler->glsl_compiler_options[stage].EmitNoIndirectTemp)
>> indirect_mask |= nir_var_local;
>>
>> + return indirect_mask;
>> +}
>> +
>> +nir_shader *
>> +brw_nir_optimize(nir_shader *nir, const struct brw_compiler *compiler,
>> + bool is_scalar)
>> +{
>> + nir_variable_mode indirect_mask =
>> + brw_nir_no_indirect_mask(compiler, nir->info.stage);
>> +
>> bool progress;
>> do {
>> progress = false;
>> @@ -639,14 +650,8 @@ brw_preprocess_nir(const struct brw_compiler *compiler, nir_shader *nir)
>>
>> OPT(nir_lower_clip_cull_distance_arrays);
>>
>> - nir_variable_mode indirect_mask = 0;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectInput)
>> - indirect_mask |= nir_var_shader_in;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectOutput)
>> - indirect_mask |= nir_var_shader_out;
>> - if (compiler->glsl_compiler_options[nir->info.stage].EmitNoIndirectTemp)
>> - indirect_mask |= nir_var_local;
>> -
>> + nir_variable_mode indirect_mask =
>> + brw_nir_no_indirect_mask(compiler, nir->info.stage);
>> nir_lower_indirect_derefs(nir, indirect_mask);
>>
>> nir_lower_int64(nir, nir_lower_imul64 |
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