[Mesa-stable] [PATCH 2/2] radeonsi: hard-code pixel center for interpolateAtSample without multisample buffers
Emil Velikov
emil.l.velikov at gmail.com
Thu Oct 12 16:55:21 UTC 2017
Hi Nicolai,
On 11 September 2017 at 16:11, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
> The GLSL rules for interpolateAtSample are unfortunate:
>
> "Returns the value of the input interpolant variable at
> the location of sample number sample. If
> multisample buffers are not available, the input
> variable will be evaluated at the center of the pixel.
> If sample sample does not exist, the position used to
> interpolate the input variable is undefined."
>
> This fix will fallback to monolithic shader compilation when
> interpolateAtSample is used without multisampling.
>
> One alternative would be to always upload 16 sample positions,
> filling the buffer up with repetition when the actual number of
> samples is less, and then ANDing the sample ID with 0xf. However,
> that punishes all well-behaving users of interpolateAtSample,
> when in reality, only conformance tests should be affected by
> the issue.
>
> Fixes
> dEQP-GLES31.functional.shaders.multisample_interpolation.interpolate_at_sample.non_multisample_buffer.*
> ---
Going through the lists, shows that this has landed without the stable tag.
Normally that's considered as self-rejecting the patch.
Is that really the case here or we want to pick it up?
Thanks
Emil
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