[Mesa-stable] [Mesa-dev] [PATCH 2/2] egl/drm: set the VISUAL_TYPE alongside the VISUAL_ID
Emil Velikov
emil.l.velikov at gmail.com
Wed Sep 27 15:13:14 UTC 2017
Hi Juan,
On 26 September 2017 at 18:00, Juan A. Suarez Romero
<jasuarez at igalia.com> wrote:
> On Tue, 2017-08-22 at 09:20 +0100, Daniel Stone wrote:
>> Hi,
>>
>> On 21 August 2017 at 18:30, Emil Velikov <emil.l.velikov at gmail.com> wrote:
>> > On 21 August 2017 at 15:44, Daniel Stone <daniel at fooishbar.org> wrote:
>> > > My take on it is that the visual types are defined by the platform,
>> > > and 0 is a perfectly sensible visual type for a platform which does
>> > > not actually have any.
>> > >
>> >
>> > Having the exact same visual type for all visual IDs does strikes me
>> > as a bit odd.
>> > That said, the spec does not explicitly forbids it so I guess it should be fine?
>>
>> It should be, yeah. It would be quite odd to use anything other than
>> TrueColor for X11, so in effect that only has one value for the type
>> either. Maybe just imagine '#define GBM_VISUAL_TYPE_FOURCC 0'
>> existing, with no others to ever be defined, and then it might make
>> more sense?
>>
>
> Hello, people.
>
> What's the status of this patch? It was tagged as candidate for stable,
> and hence I'd like to know if requires changes or a R-b.
>
Considering the feedback, I think we can throw the series in the bin.
At least in the current shape... Can revisit if we get some reports
that need them ;-)
Thanks
Emil
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