[Mesa-stable] [PATCH] radv: fix passing clip distances from VS to FS
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Aug 29 18:59:10 UTC 2018
CTS doesn't test input clip distances with the fragment shader
stage, which explains why it was broken. I wrote a simple test
locally that does pass now. I'm quite sure that cull distances
are broken as well but that can be fixed later.
This fixes a crash with GTA V and DXVK.
Cc: mesa-stable at lists.freedesktop.org
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107477
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_nir_to_llvm.c | 41 ++++++++++++++++++++++++++++---
src/amd/vulkan/radv_pipeline.c | 15 +++++++++++
src/amd/vulkan/radv_shader.h | 1 +
src/amd/vulkan/radv_shader_info.c | 11 +++++++++
4 files changed, 65 insertions(+), 3 deletions(-)
diff --git a/src/amd/vulkan/radv_nir_to_llvm.c b/src/amd/vulkan/radv_nir_to_llvm.c
index 4940e3230f..80d991c904 100644
--- a/src/amd/vulkan/radv_nir_to_llvm.c
+++ b/src/amd/vulkan/radv_nir_to_llvm.c
@@ -2098,9 +2098,10 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
int idx = variable->data.location;
unsigned attrib_count = glsl_count_attribute_slots(variable->type, false);
LLVMValueRef interp = NULL;
+ uint64_t mask;
variable->data.driver_location = idx * 4;
- ctx->input_mask |= ((1ull << attrib_count) - 1) << variable->data.location;
+ mask = ((1ull << attrib_count) - 1) << variable->data.location;
if (glsl_get_base_type(glsl_without_array(variable->type)) == GLSL_TYPE_FLOAT) {
unsigned interp_type;
@@ -2121,6 +2122,16 @@ handle_fs_input_decl(struct radv_shader_context *ctx,
for (unsigned i = 0; i < attrib_count; ++i)
ctx->inputs[ac_llvm_reg_index_soa(idx + i, 0)] = interp;
+ if (idx == VARYING_SLOT_CLIP_DIST0) {
+ /* Do not account for the number of attribute slots because
+ * we only want to know if clip distances are present.
+ */
+ mask = 1ull << VARYING_SLOT_CLIP_DIST0;
+ if (attrib_count > 4)
+ mask |= 1ull << VARYING_SLOT_CLIP_DIST1;
+ }
+
+ ctx->input_mask |= mask;
}
static void
@@ -2179,7 +2190,8 @@ handle_fs_inputs(struct radv_shader_context *ctx,
continue;
if (i >= VARYING_SLOT_VAR0 || i == VARYING_SLOT_PNTC ||
- i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER) {
+ i == VARYING_SLOT_PRIMITIVE_ID || i == VARYING_SLOT_LAYER ||
+ i == VARYING_SLOT_CLIP_DIST0 || i == VARYING_SLOT_CLIP_DIST1) {
interp_param = *inputs;
interp_fs_input(ctx, index, interp_param, ctx->abi.prim_mask,
inputs);
@@ -2238,7 +2250,21 @@ scan_shader_output_decl(struct radv_shader_context *ctx,
attrib_count = 2;
else
attrib_count = 1;
- mask_attribs = 1ull << idx;
+
+ mask_attribs = 1ull << VARYING_SLOT_CLIP_DIST0;
+
+ /* Use CLIP_DIST1 when the number of components is > 4
+ * because we have to export two parameters. Also it's
+ * only for VS->PS because other stages don't need it.
+ */
+ if (((stage == MESA_SHADER_VERTEX &&
+ !ctx->options->key.vs.as_ls &&
+ !ctx->options->key.vs.as_es &&
+ !ctx->is_gs_copy_shader) ||
+ (stage == MESA_SHADER_TESS_EVAL &&
+ !ctx->options->key.tes.as_es)) &&
+ shader->info.clip_distance_array_size > 4)
+ mask_attribs |= 1ull << VARYING_SLOT_CLIP_DIST1;
}
}
@@ -2569,6 +2595,8 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
if (i != VARYING_SLOT_LAYER &&
i != VARYING_SLOT_PRIMITIVE_ID &&
+ i != VARYING_SLOT_CLIP_DIST0 &&
+ i != VARYING_SLOT_CLIP_DIST1 &&
i < VARYING_SLOT_VAR0)
continue;
@@ -2590,6 +2618,13 @@ handle_vs_outputs_post(struct radv_shader_context *ctx,
ctx->shader_info->info.gs.output_usage_mask[i];
}
+ if (i == VARYING_SLOT_CLIP_DIST0 ||
+ i == VARYING_SLOT_CLIP_DIST1) {
+ /* The output usage mask is wrong for clip distances.
+ * Use all channels. */
+ output_usage_mask = 0xf;
+ }
+
radv_export_param(ctx, param_count, values, output_usage_mask);
outinfo->vs_output_param_offset[i] = param_count++;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index e63c481d1e..21a8b0c5e9 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3052,6 +3052,21 @@ radv_pipeline_generate_ps_inputs(struct radeon_cmdbuf *cs,
ps_offset++;
}
+ if (ps->info.info.ps.has_clipdist) {
+ unsigned vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST0];
+
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+
+ vs_offset = outinfo->vs_output_param_offset[VARYING_SLOT_CLIP_DIST1];
+ if (vs_offset != AC_EXP_PARAM_UNDEFINED) {
+ ps_input_cntl[ps_offset] = offset_to_ps_input(vs_offset, true);
+ ++ps_offset;
+ }
+ }
+
for (unsigned i = 0; i < 32 && (1u << i) <= ps->info.fs.input_mask; ++i) {
unsigned vs_offset;
bool flat_shade;
diff --git a/src/amd/vulkan/radv_shader.h b/src/amd/vulkan/radv_shader.h
index 03760b689c..c60185cd93 100644
--- a/src/amd/vulkan/radv_shader.h
+++ b/src/amd/vulkan/radv_shader.h
@@ -174,6 +174,7 @@ struct radv_shader_info {
bool has_pcoord;
bool prim_id_input;
bool layer_input;
+ bool has_clipdist;
} ps;
struct {
bool uses_grid_size;
diff --git a/src/amd/vulkan/radv_shader_info.c b/src/amd/vulkan/radv_shader_info.c
index 8026cca46c..a9b36d8ba8 100644
--- a/src/amd/vulkan/radv_shader_info.c
+++ b/src/amd/vulkan/radv_shader_info.c
@@ -127,6 +127,14 @@ gather_intrinsic_store_deref_info(const nir_shader *nir,
unsigned comp = var->data.location_frac;
unsigned const_offset = 0;
+ if (idx == VARYING_SLOT_CLIP_DIST0 ||
+ idx == VARYING_SLOT_CLIP_DIST1) {
+ /* FIXME: Gathering the output usage mask for clip distances
+ * is currently broken, we will always use 0xf.
+ */
+ return;
+ }
+
get_deref_offset(nir_instr_as_deref(instr->src[0].ssa->parent_instr), &const_offset);
switch (nir->info.stage) {
@@ -354,6 +362,9 @@ gather_info_input_decl_ps(const nir_shader *nir, const nir_variable *var,
case VARYING_SLOT_LAYER:
info->ps.layer_input = true;
break;
+ case VARYING_SLOT_CLIP_DIST0:
+ info->ps.has_clipdist = true;
+ break;
default:
break;
}
--
2.18.0
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