[Mesa-stable] [Mesa-dev] [PATCH] glsl/linker: Link all out vars from a shader objects on a single stage
Andres Gomez
agomez at igalia.com
Wed Aug 29 22:16:34 UTC 2018
Vadym, should we also include this in the stable queues ?
On Mon, 2018-08-27 at 15:20 +0300, Vadym Shovkoplias wrote:
> From: "vadym.shovkoplias" <vadym.shovkoplias at globallogic.com>
>
> During intra stage linking some out variables can be dropped because
> it is not used in a shader with the main function. But these out vars
> can be referenced on later stages which can lead to further linking
> errors.
>
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105731
> Signed-off-by: Vadym Shovkoplias <vadym.shovkoplias at globallogic.com>
> ---
> src/compiler/glsl/linker.cpp | 38 ++++++++++++++++++++++++++++++++++++
> 1 file changed, 38 insertions(+)
>
> diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp
> index 3ce78fe642..3b0c01c316 100644
> --- a/src/compiler/glsl/linker.cpp
> +++ b/src/compiler/glsl/linker.cpp
> @@ -2187,6 +2187,41 @@ link_cs_input_layout_qualifiers(struct gl_shader_program *prog,
> }
> }
>
> +/**
> + * Link all out variables on a single stage which are not
> + * directly used in a shader with the main function.
> + */
> +static void
> +link_output_variables(struct gl_linked_shader *linked_shader,
> + struct gl_shader **shader_list,
> + unsigned num_shaders)
> +{
> + struct glsl_symbol_table *symbols = linked_shader->symbols;
> +
> + for (unsigned i = 0; i < num_shaders; i++) {
> +
> + /* Skip shader object with main function */
> + if (shader_list[i]->symbols->get_function("main"))
> + continue;
> +
> + foreach_in_list (ir_instruction, ir, shader_list[i]->ir) {
> +
> + if (ir->ir_type != ir_type_variable)
> + continue;
> +
> + ir_variable *const var = (ir_variable *) ir;
> +
> + if (var->data.mode == ir_var_shader_out &&
> + !symbols->get_variable(var->name)) {
> + symbols->add_variable(var);
> + linked_shader->ir->push_head(var);
> + }
> + }
> + }
> +
> + return;
> +}
> +
>
> /**
> * Combine a group of shaders for a single stage to generate a linked shader
> @@ -2352,6 +2387,9 @@ link_intrastage_shaders(void *mem_ctx,
> return NULL;
> }
>
> + if (linked->Stage != MESA_SHADER_FRAGMENT)
> + link_output_variables(linked, shader_list, num_shaders);
> +
> /* Make a pass over all variable declarations to ensure that arrays with
> * unspecified sizes have a size specified. The size is inferred from the
> * max_array_access field.
--
Br,
Andres
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