[Mesa-stable] [Mesa-dev] [PATCH] anv/blorp: Emit depth flush and stall prior to HiZ clears

Nanley Chery nanleychery at gmail.com
Fri Aug 31 21:35:13 UTC 2018


On Fri, Aug 31, 2018 at 04:04:22PM -0500, Jason Ekstrand wrote:
> We had the flush/stall after the clear but missed the one that needs to
> go before the clear.
> 

Does this fix the GPU Hang in DiRT 3?

> Cc: mesa-stable at lists.freedesktop.org
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=107760
> ---
>  src/intel/vulkan/anv_blorp.c | 10 ++++++++++
>  1 file changed, 10 insertions(+)
> 
> diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
> index 3dfc8087630..532e8185c0e 100644
> --- a/src/intel/vulkan/anv_blorp.c
> +++ b/src/intel/vulkan/anv_blorp.c
> @@ -1605,6 +1605,16 @@ anv_image_hiz_clear(struct anv_cmd_buffer *cmd_buffer,
>                                     ISL_AUX_USAGE_NONE, &stencil);
>     }
>  
> +   /* From the Sky Lake PRM Volume 7, "Depth Buffer Clear":
> +    *
> +    *    "If other rendering operations have preceded this clear, a
> +    *    PIPE_CONTROL with depth cache flush enabled, Depth Stall bit enabled
> +    *    must be issued before the rectangle primitive used for the depth
> +    *    buffer clear operation."
> +    */
> +   cmd_buffer->state.pending_pipe_bits |=
> +      ANV_PIPE_DEPTH_CACHE_FLUSH_BIT | ANV_PIPE_DEPTH_STALL_BIT;
> +

The PRMs say this pipecontrol is needed only if you're doing a clear
with WM_STATE or 3DSTATE_WM.

I wonder if we should be doing the pipecontrol that comes after
blorp_hiz_clear_depth_stencil() in the case of stencil-only HIZ clears
as well?

If that doesn't fix it, I think it'd be good to comment that we've
observed this pipecontrol be necessary for 3DSTATE_WM_HZ_OP.

>     blorp_hiz_clear_depth_stencil(&batch, &depth, &stencil,
>                                   level, base_layer, layer_count,
>                                   area.offset.x, area.offset.y,
> -- 
> 2.17.1
> 
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