[Mesa-stable] [PATCH 1/2] intel/blorp: Fix blits to R8G8B8_UNORM_SRGB
Jason Ekstrand
jason at jlekstrand.net
Thu Jul 12 22:48:05 UTC 2018
In this case, the surface faking will give us a R8_UNORM surface and we
need to do an sRGB conversion in the shader.
cc: mesa-stable at lists.freedesktop.org
---
src/intel/blorp/blorp_blit.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/intel/blorp/blorp_blit.c b/src/intel/blorp/blorp_blit.c
index 0045275a550..66f58344ef6 100644
--- a/src/intel/blorp/blorp_blit.c
+++ b/src/intel/blorp/blorp_blit.c
@@ -1954,6 +1954,10 @@ try_blorp_blit(struct blorp_batch *batch,
params->x0 *= 3;
params->x1 *= 3;
+ /* If it happens to be sRGB, we need to force a conversion */
+ if (params->dst.view.format == ISL_FORMAT_R8G8B8_UNORM_SRGB)
+ wm_prog_key->dst_format = ISL_FORMAT_R9G9B9E5_SHAREDEXP;
+
surf_fake_rgb_with_red(batch->blorp->isl_dev, ¶ms->dst);
wm_prog_key->dst_rgb = true;
--
2.17.1
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