[Mesa-stable] [Mesa-dev] [PATCH 1/3] radv: Set active_stages the same whether or not shaders were cached
Samuel Pitoiset
samuel.pitoiset at gmail.com
Fri Jun 1 15:58:42 UTC 2018
On 06/01/2018 05:48 PM, Dylan Baker wrote:
> Quoting Alex Smith (2018-06-01 07:56:38)
>> On 1 June 2018 at 15:48, Dylan Baker <dylan at pnwbakers.com> wrote:
>>
>> Quoting Alex Smith (2018-05-31 08:44:18)
>> > With GFX9 merged shaders, active_stages would be set to the original
>> > stages specified if shaders were not cached, but to the stages still
>> > present after merging if they were.
>> >
>> > Be consistent and use the original stages.
>> >
>> > Signed-off-by: Alex Smith <asmith at feralinteractive.com>
>> > Cc: "18.1" <mesa-stable at lists.freedesktop.org>
>> > ---
>> > src/amd/vulkan/radv_pipeline.c | 7 ++-----
>> > 1 file changed, 2 insertions(+), 5 deletions(-)
>> >
>> > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_
>> pipeline.c
>> > index 52734a308a..18dcc43ebe 100644
>> > --- a/src/amd/vulkan/radv_pipeline.c
>> > +++ b/src/amd/vulkan/radv_pipeline.c
>> > @@ -1964,6 +1964,8 @@ void radv_create_shaders(struct radv_pipeline
>> *pipeline,
>> > _mesa_sha1_compute(modules[i]->nir->
>> info.name,
>> > strlen(modules[i]->
>> nir->info.name),
>> > modules[i]->sha1);
>> > +
>> > + pipeline->active_stages |=
>> mesa_to_vk_shader_stage(i);
>> > }
>> > }
>> >
>> > @@ -1979,10 +1981,6 @@ void radv_create_shaders(struct radv_pipeline
>> *pipeline,
>> >
>> > if (radv_create_shader_variants_from_pipeline_cache(device,
>> cache, hash, pipeline->shaders) &&
>> > (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
>> {
>> > - for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
>> > - if (pipeline->shaders[i])
>> > - pipeline->active_stages |=
>> mesa_to_vk_shader_stage(i);
>> > - }
>> > return;
>> > }
>> >
>> > @@ -2015,7 +2013,6 @@ void radv_create_shaders(struct radv_pipeline
>> *pipeline,
>> > stage ? stage->pName
>> : "main", i,
>> > stage ? stage->
>> pSpecializationInfo : NULL,
>> > flags);
>> > - pipeline->active_stages |= mesa_to_vk_shader_stage(i);
>> >
>> > /* We don't want to alter meta shaders IR directly so
>> clone it
>> > * first.
>> > --
>> > 2.14.3
>> >
>> > _______________________________________________
>> > mesa-stable mailing list
>> > mesa-stable at lists.freedesktop.org
>> > https://lists.freedesktop.org/mailman/listinfo/mesa-stable
>>
>> Hi Alex,
>>
>> This doesn't apply cleanly to the 18.1 tree with the following collision:
>>
>> ++<<<<<<< HEAD
>>
>> + stage ? stage->
>> pSpecializationInfo : NULL);
>> + pipeline->active_stages |= mesa_to_vk_shader_stage(i);
>>
>> ++=======
>>
>> + stage ? stage->
>> pSpecializationInfo : NULL,
>> + flags);
>>
>> ++>>>>>>> 0fa51bfdbe5... radv: Set active_stages the same whether or not
>> shaders were cached
>>
>> I can remove the flags field (which doesn't exist in 18.1) before merging
>> if you
>> think that's the right thing to do. Does that seem reasonable?
>>
>>
>> Yes, that's correct. Should just be removing the pipeline->active_stages line
>> at that point.
>>
>> Thanks,
>> Alex
>
> Thanks! This is in the tree for 18.1.2.
Apparently, this series regresses some CTS on my side, Bas will
investigate, would be nice to not release 18.1.2 without this fixed. :)
>
> Dylan
>
>
>
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