[Mesa-stable] [Mesa-dev] [PATCH 1/3] radv: Set active_stages the same whether or not shaders were cached

Dylan Baker dylan at pnwbakers.com
Fri Jun 1 21:51:35 UTC 2018


Quoting Samuel Pitoiset (2018-06-01 08:58:42)
> 
> 
> On 06/01/2018 05:48 PM, Dylan Baker wrote:
> > Quoting Alex Smith (2018-06-01 07:56:38)
> >> On 1 June 2018 at 15:48, Dylan Baker <dylan at pnwbakers.com> wrote:
> >>
> >>      Quoting Alex Smith (2018-05-31 08:44:18)
> >>      > With GFX9 merged shaders, active_stages would be set to the original
> >>      > stages specified if shaders were not cached, but to the stages still
> >>      > present after merging if they were.
> >>      >
> >>      > Be consistent and use the original stages.
> >>      >
> >>      > Signed-off-by: Alex Smith <asmith at feralinteractive.com>
> >>      > Cc: "18.1" <mesa-stable at lists.freedesktop.org>
> >>      > ---
> >>      >  src/amd/vulkan/radv_pipeline.c | 7 ++-----
> >>      >  1 file changed, 2 insertions(+), 5 deletions(-)
> >>      >
> >>      > diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_
> >>      pipeline.c
> >>      > index 52734a308a..18dcc43ebe 100644
> >>      > --- a/src/amd/vulkan/radv_pipeline.c
> >>      > +++ b/src/amd/vulkan/radv_pipeline.c
> >>      > @@ -1964,6 +1964,8 @@ void radv_create_shaders(struct radv_pipeline
> >>      *pipeline,
> >>      >                                 _mesa_sha1_compute(modules[i]->nir->
> >>      info.name,
> >>      >                                                    strlen(modules[i]->
> >>      nir->info.name),
> >>      >                                                    modules[i]->sha1);
> >>      > +
> >>      > +                       pipeline->active_stages |=
> >>      mesa_to_vk_shader_stage(i);
> >>      >                 }
> >>      >         }
> >>      >
> >>      > @@ -1979,10 +1981,6 @@ void radv_create_shaders(struct radv_pipeline
> >>      *pipeline,
> >>      >
> >>      >         if (radv_create_shader_variants_from_pipeline_cache(device,
> >>      cache, hash, pipeline->shaders) &&
> >>      >             (!modules[MESA_SHADER_GEOMETRY] || pipeline->gs_copy_shader))
> >>      {
> >>      > -               for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i) {
> >>      > -                       if (pipeline->shaders[i])
> >>      > -                               pipeline->active_stages |=
> >>      mesa_to_vk_shader_stage(i);
> >>      > -               }
> >>      >                 return;
> >>      >         }
> >>      >
> >>      > @@ -2015,7 +2013,6 @@ void radv_create_shaders(struct radv_pipeline
> >>      *pipeline,
> >>      >                                                     stage ? stage->pName
> >>      : "main", i,
> >>      >                                                     stage ? stage->
> >>      pSpecializationInfo : NULL,
> >>      >                                                     flags);
> >>      > -               pipeline->active_stages |= mesa_to_vk_shader_stage(i);
> >>      >
> >>      >                 /* We don't want to alter meta shaders IR directly so
> >>      clone it
> >>      >                  * first.
> >>      > --
> >>      > 2.14.3
> >>      >
> >>      > _______________________________________________
> >>      > mesa-stable mailing list
> >>      > mesa-stable at lists.freedesktop.org
> >>      > https://lists.freedesktop.org/mailman/listinfo/mesa-stable
> >>
> >>      Hi Alex,
> >>
> >>      This doesn't apply cleanly to the 18.1 tree with the following collision:
> >>
> >>      ++<<<<<<< HEAD
> >>                                 
> >>       +                                                  stage ? stage->
> >>      pSpecializationInfo : NULL);
> >>       +              pipeline->active_stages |= mesa_to_vk_shader_stage(i);
> >>                                 
> >>      ++=======
> >>                                 
> >>      +                                                   stage ? stage->
> >>      pSpecializationInfo : NULL,
> >>      +                                                   flags);
> >>                                 
> >>      ++>>>>>>> 0fa51bfdbe5... radv: Set active_stages the same whether or not
> >>      shaders were cached
> >>
> >>      I can remove the flags field (which doesn't exist in 18.1) before merging
> >>      if you
> >>      think that's the right thing to do. Does that seem reasonable?
> >>
> >>
> >> Yes, that's correct. Should just be removing the pipeline->active_stages line
> >> at that point.
> >>
> >> Thanks,
> >> Alex
> > 
> > Thanks! This is in the tree for 18.1.2.
> 
> Apparently, this series regresses some CTS on my side, Bas will 
> investigate, would be nice to not release 18.1.2 without this fixed. :)
> 

Let me know what you all want to do, 18.1.1 happened today, and 18.1.2 is
planned for release on the 15th, so you have some time to figure it out.

Dylan
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