[Mesa-stable] [Mesa-dev] [PATCH] radv: Fix output for sparse MRTs.

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Jun 14 08:36:52 UTC 2018


Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 06/13/2018 11:35 PM, Bas Nieuwenhuizen wrote:
> We need to init the cb_shader_format correctly with the changed
> col_format, so this moves the col_format adjustment to before the
> adjustment to before the cb_shader_mask gets generated.
> 
> Fixes: 06d3c650980 "radv: fix a GPU hang when MRTs are sparse"
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=106903
> CC: 18.1 <mesa-stable at lists.freedesktop.org>
> ---
>   src/amd/vulkan/radv_pipeline.c | 19 ++++++++++---------
>   1 file changed, 10 insertions(+), 9 deletions(-)
> 
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index b8b425aca9f..6eeedc65a39 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -524,20 +524,21 @@ radv_pipeline_compute_spi_color_formats(struct radv_pipeline *pipeline,
>   		col_format |= cf << (4 * i);
>   	}
>   
> -	blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
> -
> -	if (blend->mrt0_is_dual_src)
> -		col_format |= (col_format & 0xf) << 4;
> -	blend->spi_shader_col_format = col_format;
> -
>   	/* If the i-th target format is set, all previous target formats must
>   	 * be non-zero to avoid hangs.
>   	 */
> -	num_targets = (util_last_bit(blend->spi_shader_col_format) + 3) / 4;
> +	num_targets = (util_last_bit(col_format) + 3) / 4;
>   	for (unsigned i = 0; i < num_targets; i++) {
> -		if (!(blend->spi_shader_col_format & (0xf << (i * 4))))
> -			blend->spi_shader_col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
> +		if (!(col_format & (0xf << (i * 4)))) {
> +			col_format |= V_028714_SPI_SHADER_32_R << (i * 4);
> +		}
>   	}
> +
> +	blend->cb_shader_mask = ac_get_cb_shader_mask(col_format);
> +
> +	if (blend->mrt0_is_dual_src)
> +		col_format |= (col_format & 0xf) << 4;
> +	blend->spi_shader_col_format = col_format;
>   }
>   
>   static bool
> 


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