[Mesa-stable] [Mesa-dev] [PATCH] i965/vec4: use a temp register to compute offsets for pull loads

Juan A. Suarez Romero jasuarez at igalia.com
Thu Mar 8 12:03:00 UTC 2018


On Wed, 2018-02-21 at 08:40 +0100, Iago Toral wrote:
> Yes, I agree, thanks for bringing it up.
> 
> Iago
> 

Thanks. I'm including it in next 17.3 release.


BTW, this patch was also included in 17.2.8.


	J.A.

> On Tue, 2018-02-20 at 16:38 +0200, Andres Gomez wrote:
> > Iago, this looks like a good candidate to nominate for inclusion in
> > the
> > 17.3 stable queue.
> > 
> > What do you think?
> > 
> > On Wed, 2017-11-29 at 11:49 +0100, Iago Toral Quiroga wrote:
> > > 64-bit pull loads are implemented by emitting 2 separate
> > > 32-bit pull load messages, where the second message loads from
> > > an offset at +16B.
> > > 
> > > That addition of 16B to the original offset should not alter the
> > > original offset register used as source for the pull load
> > > instruction
> > > though, since the compiler might use that same offset register in
> > > other
> > > instructions (for example, for other pull loads in the shader code
> > > that take that same offset as reference).
> > > 
> > > If the pull load is 32-bit then we only need to emit one message
> > > and
> > > we don't need to do offset calculations, but in that case the
> > > optimizer
> > > should be able to drop the redundant MOV.
> > > 
> > > Fixes the following test on Haswell:
> > > KHR-GL45.gpu_shader_fp64.fp64.max_uniform_components
> > > ---
> > >  src/intel/compiler/brw_vec4_nir.cpp | 4 +++-
> > >  1 file changed, 3 insertions(+), 1 deletion(-)
> > > 
> > > diff --git a/src/intel/compiler/brw_vec4_nir.cpp
> > > b/src/intel/compiler/brw_vec4_nir.cpp
> > > index 0a1caa9fad..84f5b37a9d 100644
> > > --- a/src/intel/compiler/brw_vec4_nir.cpp
> > > +++ b/src/intel/compiler/brw_vec4_nir.cpp
> > > @@ -888,7 +888,9 @@
> > > vec4_visitor::nir_emit_intrinsic(nir_intrinsic_instr *instr)
> > >        if (const_offset) {
> > >           offset_reg = brw_imm_ud(const_offset->u32[0] & ~15);
> > >        } else {
> > > -         offset_reg = get_nir_src(instr->src[1], nir_type_uint32,
> > > 1);
> > > +         offset_reg = src_reg(this, glsl_type::uint_type);
> > > +         emit(MOV(dst_reg(offset_reg),
> > > +                  get_nir_src(instr->src[1], nir_type_uint32,
> > > 1)));
> > >        }
> > >  
> > >        src_reg packed_consts;
> 
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