[Mesa-stable] [Mesa-dev] [PATCH] anv: flush pipeline before query result copies
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Thu Nov 29 16:25:00 UTC 2018
On 29/11/2018 16:15, Jason Ekstrand wrote:
> On Thu, Nov 29, 2018 at 9:52 AM Józef Kucia <joseph.kucia at gmail.com
> <mailto:joseph.kucia at gmail.com>> wrote:
>
> On Thu, Nov 29, 2018 at 4:43 PM Lionel Landwerlin
> <lionel.g.landwerlin at intel.com
> <mailto:lionel.g.landwerlin at intel.com>> wrote:
> >
> > Pipeline barriers inserted through vkCmdPipelineBarrier() should be
> > taken into account when copying results.
> >
> > In the particular bug below, the results of the
> > vkCmdCopyQueryPoolResults() command was being overwritten by the
> > preceding vkCmdCopyBuffer() with a same destination buffer. This is
> > because we copy the buffers using the 3D pipeline whereas we
> copy the
> > query results using the command streamer. Those work in parallel
> > unless synchronized.
> >
> > Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com
> <mailto:lionel.g.landwerlin at intel.com>>
> > Suggested-by: Jason Ekstrand <jason at jlekstrand.net
> <mailto:jason at jlekstrand.net>>
> > Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=108894
>
> Thanks for the fix.
>
> For what it's worth, we have more test failures on Anv. A lot failures
> are related to clearing multisample array textures. See failures in
> test_clear_render_target_view(), if you are interested.
>
>
> Mind filing a few bugs? Feel free to bucket them such as "multisample
> array texture clears". How easy is it to run your tests?
Pretty easy.
Fetch http://source.winehq.org/git/vkd3d.git
Usual autotool compilation.
make tests/d3d12
I commented the tests I wasn't interested in for to make it easier and
using vktrace to understand what's going on.
-
Lionel
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