[Mesa-stable] [Mesa-dev] [PATCH] mesa: Revert INTEL_fragment_shader_ordering support
Jason Ekstrand
jason at jlekstrand.net
Fri Nov 30 00:04:58 UTC 2018
Acked-by: Jason Ekstrand <jason at jlekstrand.net>
On Thu, Nov 29, 2018 at 5:54 PM Matt Turner <mattst88 at gmail.com> wrote:
> This extension is not properly tested (testing for
> GL_ARB_fragment_shader_interlock is not sufficient), and since this was
> noted in review on August 28th no tests have been sent.
>
> Revert "i965: Add INTEL_fragment_shader_ordering support."
> Revert "mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering"
>
> This reverts commit 03ecec9ed2099f6e2b62994b33dc948dc731e7b8.
> This reverts commit 119435c8778dd26cb7c8bcde9f04b3982239fe60.
>
> Cc: mesa-stable at lists.freedesktop.org
> ---
> Emil: I just noticed that this was never reverted from master (and it
> needs to be removed before the 18.3 release)
>
> docs/relnotes/18.3.0.html | 1 -
> src/compiler/glsl/builtin_functions.cpp | 17 -----------------
> src/compiler/glsl/glsl_parser_extras.cpp | 1 -
> src/compiler/glsl/glsl_parser_extras.h | 2 --
> src/compiler/glsl/glsl_to_nir.cpp | 6 ------
> src/compiler/glsl/ir.h | 1 -
> src/compiler/nir/nir_intrinsics.py | 1 -
> src/intel/compiler/brw_fs_nir.cpp | 1 -
> src/mesa/drivers/dri/i965/intel_extensions.c | 1 -
> src/mesa/main/extensions_table.h | 1 -
> src/mesa/main/mtypes.h | 1 -
> 11 files changed, 33 deletions(-)
>
> diff --git a/docs/relnotes/18.3.0.html b/docs/relnotes/18.3.0.html
> index 8af225a61e1..aa924391919 100644
> --- a/docs/relnotes/18.3.0.html
> +++ b/docs/relnotes/18.3.0.html
> @@ -61,7 +61,6 @@ Note: some of the new features are only available with
> certain drivers.
> <li>GL_EXT_vertex_attrib_64bit on i965, nvc0, radeonsi.</li>
> <li>GL_EXT_window_rectangles on radeonsi.</li>
> <li>GL_KHR_texture_compression_astc_sliced_3d on radeonsi.</li>
> -<li>GL_INTEL_fragment_shader_ordering on i965.</li>
> <li>GL_NV_fragment_shader_interlock on i965.</li>
> <li>EGL_EXT_device_base for all drivers.</li>
> <li>EGL_EXT_device_drm for all drivers.</li>
> diff --git a/src/compiler/glsl/builtin_functions.cpp
> b/src/compiler/glsl/builtin_functions.cpp
> index 5650365d1d5..b6018806865 100644
> --- a/src/compiler/glsl/builtin_functions.cpp
> +++ b/src/compiler/glsl/builtin_functions.cpp
> @@ -525,12 +525,6 @@ supports_nv_fragment_shader_interlock(const
> _mesa_glsl_parse_state *state)
> return state->NV_fragment_shader_interlock_enable;
> }
>
> -static bool
> -supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state
> *state)
> -{
> - return state->INTEL_fragment_shader_ordering_enable;
> -}
> -
> static bool
> shader_clock(const _mesa_glsl_parse_state *state)
> {
> @@ -1311,11 +1305,6 @@ builtin_builder::create_intrinsics()
> supports_arb_fragment_shader_interlock,
> ir_intrinsic_end_invocation_interlock), NULL);
>
> - add_function("__intrinsic_begin_fragment_shader_ordering",
> - _invocation_interlock_intrinsic(
> - supports_intel_fragment_shader_ordering,
> - ir_intrinsic_begin_fragment_shader_ordering), NULL);
> -
> add_function("__intrinsic_shader_clock",
> _shader_clock_intrinsic(shader_clock,
> glsl_type::uvec2_type),
> @@ -3430,12 +3419,6 @@ builtin_builder::create_builtins()
> supports_nv_fragment_shader_interlock),
> NULL);
>
> - add_function("beginFragmentShaderOrderingINTEL",
> - _invocation_interlock(
> - "__intrinsic_begin_fragment_shader_ordering",
> - supports_intel_fragment_shader_ordering),
> - NULL);
> -
> add_function("anyInvocationARB",
> _vote("__intrinsic_vote_any", vote),
> NULL);
> diff --git a/src/compiler/glsl/glsl_parser_extras.cpp
> b/src/compiler/glsl/glsl_parser_extras.cpp
> index 21ed34d79d0..f9178d8c107 100644
> --- a/src/compiler/glsl/glsl_parser_extras.cpp
> +++ b/src/compiler/glsl/glsl_parser_extras.cpp
> @@ -730,7 +730,6 @@ static const _mesa_glsl_extension
> _mesa_glsl_supported_extensions[] = {
> EXT_AEP(EXT_texture_buffer),
> EXT_AEP(EXT_texture_cube_map_array),
> EXT(INTEL_conservative_rasterization),
> - EXT(INTEL_fragment_shader_ordering),
> EXT(INTEL_shader_atomic_float_minmax),
> EXT(MESA_shader_integer_functions),
> EXT(NV_fragment_shader_interlock),
> diff --git a/src/compiler/glsl/glsl_parser_extras.h
> b/src/compiler/glsl/glsl_parser_extras.h
> index da8b2fa3ab5..7ceee7469d8 100644
> --- a/src/compiler/glsl/glsl_parser_extras.h
> +++ b/src/compiler/glsl/glsl_parser_extras.h
> @@ -834,8 +834,6 @@ struct _mesa_glsl_parse_state {
> bool EXT_texture_cube_map_array_warn;
> bool INTEL_conservative_rasterization_enable;
> bool INTEL_conservative_rasterization_warn;
> - bool INTEL_fragment_shader_ordering_enable;
> - bool INTEL_fragment_shader_ordering_warn;
> bool INTEL_shader_atomic_float_minmax_enable;
> bool INTEL_shader_atomic_float_minmax_warn;
> bool MESA_shader_integer_functions_enable;
> diff --git a/src/compiler/glsl/glsl_to_nir.cpp
> b/src/compiler/glsl/glsl_to_nir.cpp
> index 55628dd2ccd..5e70d230550 100644
> --- a/src/compiler/glsl/glsl_to_nir.cpp
> +++ b/src/compiler/glsl/glsl_to_nir.cpp
> @@ -747,9 +747,6 @@ nir_visitor::visit(ir_call *ir)
> case ir_intrinsic_end_invocation_interlock:
> op = nir_intrinsic_end_invocation_interlock;
> break;
> - case ir_intrinsic_begin_fragment_shader_ordering:
> - op = nir_intrinsic_begin_fragment_shader_ordering;
> - break;
> case ir_intrinsic_group_memory_barrier:
> op = nir_intrinsic_group_memory_barrier;
> break;
> @@ -988,9 +985,6 @@ nir_visitor::visit(ir_call *ir)
> case nir_intrinsic_end_invocation_interlock:
> nir_builder_instr_insert(&b, &instr->instr);
> break;
> - case nir_intrinsic_begin_fragment_shader_ordering:
> - nir_builder_instr_insert(&b, &instr->instr);
> - break;
> case nir_intrinsic_store_ssbo: {
> exec_node *param = ir->actual_parameters.get_head();
> ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
> diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
> index f478b29a6b5..d05d1998a50 100644
> --- a/src/compiler/glsl/ir.h
> +++ b/src/compiler/glsl/ir.h
> @@ -1122,7 +1122,6 @@ enum ir_intrinsic_id {
> ir_intrinsic_memory_barrier_shared,
> ir_intrinsic_begin_invocation_interlock,
> ir_intrinsic_end_invocation_interlock,
> - ir_intrinsic_begin_fragment_shader_ordering,
>
> ir_intrinsic_vote_all,
> ir_intrinsic_vote_any,
> diff --git a/src/compiler/nir/nir_intrinsics.py
> b/src/compiler/nir/nir_intrinsics.py
> index 735db43d16a..6ea6ad1198f 100644
> --- a/src/compiler/nir/nir_intrinsics.py
> +++ b/src/compiler/nir/nir_intrinsics.py
> @@ -202,7 +202,6 @@ barrier("memory_barrier_image")
> barrier("memory_barrier_shared")
> barrier("begin_invocation_interlock")
> barrier("end_invocation_interlock")
> -barrier("begin_fragment_shader_ordering")
>
> # A conditional discard, with a single boolean source.
> intrinsic("discard_if", src_comp=[1])
> diff --git a/src/intel/compiler/brw_fs_nir.cpp
> b/src/intel/compiler/brw_fs_nir.cpp
> index 6eb68794f58..1ebb4c3fbe3 100644
> --- a/src/intel/compiler/brw_fs_nir.cpp
> +++ b/src/intel/compiler/brw_fs_nir.cpp
> @@ -4567,7 +4567,6 @@ fs_visitor::nir_emit_intrinsic(const fs_builder
> &bld, nir_intrinsic_instr *instr
> break;
> }
>
> - case nir_intrinsic_begin_fragment_shader_ordering:
> case nir_intrinsic_begin_invocation_interlock: {
> const fs_builder ubld = bld.group(8, 0);
> const fs_reg tmp = ubld.vgrf(BRW_REGISTER_TYPE_UD, 2);
> diff --git a/src/mesa/drivers/dri/i965/intel_extensions.c
> b/src/mesa/drivers/dri/i965/intel_extensions.c
> index 6ec6248a701..c1e92e586e3 100644
> --- a/src/mesa/drivers/dri/i965/intel_extensions.c
> +++ b/src/mesa/drivers/dri/i965/intel_extensions.c
> @@ -248,7 +248,6 @@ intelInitExtensions(struct gl_context *ctx)
> ctx->Extensions.OES_primitive_bounding_box = true;
> ctx->Extensions.OES_texture_buffer = true;
> ctx->Extensions.ARB_fragment_shader_interlock = true;
> - ctx->Extensions.INTEL_fragment_shader_ordering = true;
>
> if (can_do_pipelined_register_writes(brw->screen)) {
> ctx->Extensions.ARB_draw_indirect = true;
> diff --git a/src/mesa/main/extensions_table.h
> b/src/mesa/main/extensions_table.h
> index dd846d7bc5c..5c03bb0d9dc 100644
> --- a/src/mesa/main/extensions_table.h
> +++ b/src/mesa/main/extensions_table.h
> @@ -319,7 +319,6 @@ EXT(IBM_texture_mirrored_repeat ,
> dummy_true
> EXT(INGR_blend_func_separate , EXT_blend_func_separate
> , GLL, x , x , x , 1999)
>
> EXT(INTEL_conservative_rasterization ,
> INTEL_conservative_rasterization , x , GLC, x , 31, 2013)
> -EXT(INTEL_fragment_shader_ordering ,
> INTEL_fragment_shader_ordering , GLL, GLC, x , x , 2013)
> EXT(INTEL_performance_query , INTEL_performance_query
> , GLL, GLC, x , ES2, 2013)
> EXT(INTEL_shader_atomic_float_minmax ,
> INTEL_shader_atomic_float_minmax , GLL, GLC, x , x , 2018)
>
> diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
> index 157d45bc0ba..411d30602f2 100644
> --- a/src/mesa/main/mtypes.h
> +++ b/src/mesa/main/mtypes.h
> @@ -4307,7 +4307,6 @@ struct gl_extensions
> GLboolean ATI_fragment_shader;
> GLboolean GREMEDY_string_marker;
> GLboolean INTEL_conservative_rasterization;
> - GLboolean INTEL_fragment_shader_ordering;
> GLboolean INTEL_performance_query;
> GLboolean INTEL_shader_atomic_float_minmax;
> GLboolean KHR_blend_equation_advanced;
> --
> 2.18.1
>
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> mesa-dev at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
>
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