[Mesa-stable] [Mesa-dev] [PATCH] glsl: ignore trailing whitespace when define redefined

Ian Romanick idr at freedesktop.org
Wed Oct 10 02:46:36 UTC 2018


It took me a second to grok what was happening in the test case... it
looked like both definitions of EIGHT were identical. :)

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

On 10/09/2018 05:03 PM, Timothy Arceri wrote:
> The Nvidia/AMD binary drivers allow this, as does GCC.
> 
> This fixes shader compilation issues in the latest update of
> No Mans Sky.
> 
> Cc: mesa-stable at lists.freedesktop.org
> ---
>  src/compiler/glsl/glcpp/glcpp-parse.y              | 14 ++++++++++++++
>  .../glsl/glcpp/tests/122-redefine-whitespace.c     |  4 ++++
>  .../glcpp/tests/122-redefine-whitespace.c.expected | 10 +++++++---
>  3 files changed, 25 insertions(+), 3 deletions(-)
> 
> diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
> index 4be5cfa3d54..1c095cb66f9 100644
> --- a/src/compiler/glsl/glcpp/glcpp-parse.y
> +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
> @@ -1074,6 +1074,20 @@ _token_list_equal_ignoring_space(token_list_t *a, token_list_t *b)
>  
>     while (1)
>     {
> +      if (node_a == NULL && node_b == NULL)
> +         break;
> +
> +      /* Ignore trailing whitespace */
> +      if (node_a == NULL && node_b->token->type == SPACE) {
> +         while (node_b && node_b->token->type == SPACE)
> +            node_b = node_b->next;
> +      }
> +
> +      if (node_b == NULL && node_a->token->type == SPACE) {
> +         while (node_a && node_a->token->type == SPACE)
> +            node_a = node_a->next;
> +      }
> +
>        if (node_a == NULL && node_b == NULL)
>           break;
>  
> diff --git a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> index ae7ea09f67e..2b084e0960a 100644
> --- a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> +++ b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> @@ -2,6 +2,7 @@
>  #define TWO  ( 1+1 )
>  #define FOUR (2 + 2)
>  #define SIX  (3 + 3)
> +#define EIGHT (8 + 8)
>  
>  /* Redefinitions with whitespace in same places, but different amounts, (so no
>   * error). */
> @@ -9,6 +10,9 @@
>  #define FOUR    (2	+  2)
>  #define SIX	(3/*comment is whitespace*/+   /* collapsed */ /* to */ /* one */ /* space */  3)
>  
> +/* Trailing whitespace (no error) */
> +#define EIGHT (8 + 8)       
> +
>  /* Redefinitions with whitespace in different places. Each of these should
>   * trigger an error. */
>  #define TWO  (1 + 1)
> diff --git a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> index 602bdef94c2..766849e34a9 100644
> --- a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> +++ b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> @@ -1,14 +1,15 @@
> -0:14(9): preprocessor error: Redefinition of macro TWO
> +0:18(9): preprocessor error: Redefinition of macro TWO
>  
> -0:15(9): preprocessor error: Redefinition of macro FOUR
> +0:19(9): preprocessor error: Redefinition of macro FOUR
>  
> -0:16(9): preprocessor error: Redefinition of macro SIX
> +0:20(9): preprocessor error: Redefinition of macro SIX
>  
>   
>  
>  
>  
>  
> +
>   
>  
>  
> @@ -18,5 +19,8 @@
>   
>  
>  
> + 
> +
> +
>  
>  
> 



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