[Mesa-stable] [PATCH v2] radv: add a workaround for a VGT hang with prim restart and strips

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Oct 10 12:04:42 UTC 2018


Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.

Suggested by Marek.

Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/amd/vulkan/radv_pipeline.c | 11 +++++++++++
 1 file changed, 11 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index b39e8b62bb6..84f658f08c4 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3411,6 +3411,17 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
 		}
 	}
 
+	/* Workaround for a VGT hang when strip primitive types are used with
+	 * primitive restart.
+	 */
+	if (pipeline->graphics.prim_restart_enable &&
+	    (prim == V_008958_DI_PT_LINESTRIP ||
+	     prim == V_008958_DI_PT_TRISTRIP ||
+	     prim == V_008958_DI_PT_LINESTRIP_ADJ ||
+	     prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
+		ia_multi_vgt_param.partial_vs_wave = true;
+	}
+
 	ia_multi_vgt_param.base =
 		S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
 		/* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
-- 
2.19.1



More information about the mesa-stable mailing list