[Mesa-stable] [PATCH v2] radv: add a workaround for a VGT hang with prim restart and strips
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Oct 10 12:04:42 UTC 2018
Otherwise, Yakuza and The Evil Within hang the GPU with DXVK.
Suggested by Marek.
Cc: mesa-stable at lists.freedesktop.org
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/amd/vulkan/radv_pipeline.c | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index b39e8b62bb6..84f658f08c4 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -3411,6 +3411,17 @@ radv_compute_ia_multi_vgt_param_helpers(struct radv_pipeline *pipeline,
}
}
+ /* Workaround for a VGT hang when strip primitive types are used with
+ * primitive restart.
+ */
+ if (pipeline->graphics.prim_restart_enable &&
+ (prim == V_008958_DI_PT_LINESTRIP ||
+ prim == V_008958_DI_PT_TRISTRIP ||
+ prim == V_008958_DI_PT_LINESTRIP_ADJ ||
+ prim == V_008958_DI_PT_TRISTRIP_ADJ)) {
+ ia_multi_vgt_param.partial_vs_wave = true;
+ }
+
ia_multi_vgt_param.base =
S_028AA8_PRIMGROUP_SIZE(ia_multi_vgt_param.primgroup_size - 1) |
/* The following field was moved to VGT_SHADER_STAGES_EN in GFX9. */
--
2.19.1
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