[Mesa-stable] [PATCH] glsl: ignore trailing whitespace when define redefined
Juan A. Suarez Romero
jasuarez at igalia.com
Thu Oct 11 06:58:16 UTC 2018
On Thu, 2018-10-11 at 08:26 +1100, Timothy Arceri wrote:
> On 11/10/18 2:47 am, Juan A. Suarez Romero wrote:
> > On Wed, 2018-10-10 at 11:03 +1100, Timothy Arceri wrote:
> > > The Nvidia/AMD binary drivers allow this, as does GCC.
> > >
> > > This fixes shader compilation issues in the latest update of
> > > No Mans Sky.
> > >
> > > Cc: mesa-stable at lists.freedesktop.org
> >
> >
> > This patch landed in upstream without the CC: mesa-stable.
> >
> > I guess this was done on purpose, and that the patch is not intended to be
> > applied in 18.2. So I'll ignore it. If not, please, let me know.
>
> In the past I've been told to remove the tags when committing. I'd like
> this to be applied to stable. I'll leave the tags there next time. Thanks.
>
Yeah, just remove the tag only if you decide the patch is not worth to be in
stable. Otherwise, keep it.
Added to the 18.2 queue. Thanks.
> >
> > Thanks.
> >
> > J.A.
> >
> >
> > > ---
> > > src/compiler/glsl/glcpp/glcpp-parse.y | 14 ++++++++++++++
> > > .../glsl/glcpp/tests/122-redefine-whitespace.c | 4 ++++
> > > .../glcpp/tests/122-redefine-whitespace.c.expected | 10 +++++++---
> > > 3 files changed, 25 insertions(+), 3 deletions(-)
> > >
> > > diff --git a/src/compiler/glsl/glcpp/glcpp-parse.y b/src/compiler/glsl/glcpp/glcpp-parse.y
> > > index 4be5cfa3d54..1c095cb66f9 100644
> > > --- a/src/compiler/glsl/glcpp/glcpp-parse.y
> > > +++ b/src/compiler/glsl/glcpp/glcpp-parse.y
> > > @@ -1074,6 +1074,20 @@ _token_list_equal_ignoring_space(token_list_t *a, token_list_t *b)
> > >
> > > while (1)
> > > {
> > > + if (node_a == NULL && node_b == NULL)
> > > + break;
> > > +
> > > + /* Ignore trailing whitespace */
> > > + if (node_a == NULL && node_b->token->type == SPACE) {
> > > + while (node_b && node_b->token->type == SPACE)
> > > + node_b = node_b->next;
> > > + }
> > > +
> > > + if (node_b == NULL && node_a->token->type == SPACE) {
> > > + while (node_a && node_a->token->type == SPACE)
> > > + node_a = node_a->next;
> > > + }
> > > +
> > > if (node_a == NULL && node_b == NULL)
> > > break;
> > >
> > > diff --git a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> > > index ae7ea09f67e..2b084e0960a 100644
> > > --- a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> > > +++ b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c
> > > @@ -2,6 +2,7 @@
> > > #define TWO ( 1+1 )
> > > #define FOUR (2 + 2)
> > > #define SIX (3 + 3)
> > > +#define EIGHT (8 + 8)
> > >
> > > /* Redefinitions with whitespace in same places, but different amounts, (so no
> > > * error). */
> > > @@ -9,6 +10,9 @@
> > > #define FOUR (2 + 2)
> > > #define SIX (3/*comment is whitespace*/+ /* collapsed */ /* to */ /* one */ /* space */ 3)
> > >
> > > +/* Trailing whitespace (no error) */
> > > +#define EIGHT (8 + 8)
> > > +
> > > /* Redefinitions with whitespace in different places. Each of these should
> > > * trigger an error. */
> > > #define TWO (1 + 1)
> > > diff --git a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> > > index 602bdef94c2..766849e34a9 100644
> > > --- a/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> > > +++ b/src/compiler/glsl/glcpp/tests/122-redefine-whitespace.c.expected
> > > @@ -1,14 +1,15 @@
> > > -0:14(9): preprocessor error: Redefinition of macro TWO
> > > +0:18(9): preprocessor error: Redefinition of macro TWO
> > >
> > > -0:15(9): preprocessor error: Redefinition of macro FOUR
> > > +0:19(9): preprocessor error: Redefinition of macro FOUR
> > >
> > > -0:16(9): preprocessor error: Redefinition of macro SIX
> > > +0:20(9): preprocessor error: Redefinition of macro SIX
> > >
> > >
> > >
> > >
> > >
> > >
> > > +
> > >
> > >
> > >
> > > @@ -18,5 +19,8 @@
> > >
> > >
> > >
> > > +
> > > +
> > > +
> > >
> > >
>
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