[Mesa-stable] [Mesa-dev][PATCH] Scons: Put to rest zombie texture_float build option
Liviu Prodea
liviuprodea at yahoo.com
Tue Oct 23 21:10:50 UTC 2018
I found a remnant of texture_float build option that wasn't removed in
https://gitlab.freedesktop.org/mesa/mesa/commit/66673bef941af344314fe9c91cad8cd330b245eb
This patch removes it.
---
common.py | 3 ---
1 file changed, 3 deletions(-)
diff --git a/common.py b/common.py
index f4f2bb4..be3ccfc 100644
--- a/common.py
+++ b/common.py
@@ -105,9 +105,6 @@ def AddOptions(opts):
opts.Add(BoolOption('debug', 'DEPRECATED: debug build', 'yes'))
opts.Add(BoolOption('profile', 'DEPRECATED: profile build', 'no'))
opts.Add(BoolOption('quiet', 'DEPRECATED: profile build', 'yes'))
- opts.Add(BoolOption('texture_float',
- 'enable floating-point textures and renderbuffers',
- 'no'))
opts.Add(BoolOption('swr', 'Build OpenSWR', 'no'))
if host_platform == 'windows':
opts.Add('MSVC_VERSION', 'Microsoft Visual C/C++ version')
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