[Mesa-stable] [Mesa-dev] [PATCH 1/6] egl: make eglSwapInterval a no-op for !window surfaces
Eric Engestrom
eric.engestrom at intel.com
Wed Sep 5 08:03:40 UTC 2018
On Tuesday, 2018-09-04 22:24:20 +0100, Emil Velikov wrote:
> On 3 September 2018 at 19:14, Eric Engestrom <eric.engestrom at intel.com> wrote:
> > On Monday, 2018-09-03 13:05:22 +0100, Emil Velikov wrote:
> >> From: Emil Velikov <emil.velikov at collabora.com>
> >>
> >> As the spec says, the function is a no-op when the surface is not a
> >> window one.
> >>
> >> That spec implies that EGL_TRUE should be returned in that case, yet
> >> the ARM driver seems to return EGL_FALSE + EGL_BAD_SURFACE.
> >>
> >> The Nvidia driver returns EGL_TRUE. We follow that behaviour until a
> >> decision is made.
> >>
> >> https://gitlab.khronos.org/egl/API/merge_requests/17
> >>
> >> Cc: samiuddi <sami.uddin.mohammad at intel.com>
> >> Cc: Eric Engestrom <eric.engestrom at intel.com>
> >> Cc: Erik Faye-Lund <kusmabite at gmail.com>
> >> Cc: Tomasz Figa <tfiga at chromium.org>
> >> Cc: <mesa-stable at lists.freedesktop.org>
> >> Signed-off-by: Emil Velikov <emil.velikov at collabora.com>
> >> ---
> >> Since this is a high-level API decision I've moved it to eglapi.c
> >> This will allow us to avoid duplicating the check across each platform
> >> codebase ... or more crashes because we forgot to update one.
> >
> > Very good point! Series is:
> > Reviewed-by: Eric Engestrom <eric.engestrom at intel.com>
> >
> > Could you add the references to the bugs and tests fixed from the other
> > patch, and add Cc: stable to this patch and the eglSwapBuffers() one
> > (the rest of the series is just cleanup of stuff that these two patches
> > makes unnecessary, so let's just not touch that on stable branches)?
> >
> Based on the earlier patches CtsDisplayTestCases will fail (instead of
> crash) since it expects EGL_FALSE.
> Cannot see any references or bugs - am I having a blind moment?
I mistakenly deleted the other thread, so I went from memory, but
I guess I was wrong :)
Never mind me then (twice in one day :P)
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