[Mesa-stable] [Mesa-dev] [PATCH] anv/pipeline: Only consider double elements which actually exist
Lionel Landwerlin
lionel.g.landwerlin at intel.com
Wed Sep 5 10:24:44 UTC 2018
On 05/09/2018 00:04, Jason Ekstrand wrote:
> The brw_vs_prog_data::double_inputs_read field comes directly from
> shader_info::double_inputs which may contain inputs which are not
> actually read. Instead of using it directly, AND it with inputs_read
> which is only things which are read. Otherwise, we may end up
> subtracting too many elements when computing elem_count.
>
> Cc: mesa-stable at lists.freedesktop.org
> Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=103241
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
> ---
> src/intel/vulkan/genX_pipeline.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
>
> diff --git a/src/intel/vulkan/genX_pipeline.c b/src/intel/vulkan/genX_pipeline.c
> index b531205508c..297e9455b51 100644
> --- a/src/intel/vulkan/genX_pipeline.c
> +++ b/src/intel/vulkan/genX_pipeline.c
> @@ -91,7 +91,8 @@ emit_vertex_input(struct anv_pipeline *pipeline,
>
> /* Pull inputs_read out of the VS prog data */
> const uint64_t inputs_read = vs_prog_data->inputs_read;
> - const uint64_t double_inputs_read = vs_prog_data->double_inputs_read;
> + const uint64_t double_inputs_read =
> + vs_prog_data->double_inputs_read & inputs_read;
> assert((inputs_read & ((1 << VERT_ATTRIB_GENERIC0) - 1)) == 0);
> const uint32_t elements = inputs_read >> VERT_ATTRIB_GENERIC0;
> const uint32_t elements_double = double_inputs_read >> VERT_ATTRIB_GENERIC0;
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