[Mesa-stable] [Mesa-dev] [PATCH] radv: fix VGT_GS_MODE if VS uses the primitive ID
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu Jul 18 00:03:40 UTC 2019
r-b
On Wed, Jul 17, 2019 at 10:54 AM Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
>
> Found by inspection.
>
> Cc: <mesa-stable at lists.freedesktop.org>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
> src/amd/vulkan/radv_pipeline.c | 10 +++++-----
> 1 file changed, 5 insertions(+), 5 deletions(-)
>
> diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
> index a3323ae8135..f6cb3611c9d 100644
> --- a/src/amd/vulkan/radv_pipeline.c
> +++ b/src/amd/vulkan/radv_pipeline.c
> @@ -3264,6 +3264,10 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
> struct radv_pipeline *pipeline)
> {
> const struct radv_vs_output_info *outinfo = get_vs_output_info(pipeline);
> + const struct radv_shader_variant *vs =
> + pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
> + pipeline->shaders[MESA_SHADER_TESS_EVAL] :
> + pipeline->shaders[MESA_SHADER_VERTEX];
> unsigned vgt_primitiveid_en = 0;
> uint32_t vgt_gs_mode = 0;
>
> @@ -3274,16 +3278,12 @@ radv_pipeline_generate_vgt_gs_mode(struct radeon_cmdbuf *ctx_cs,
> vgt_gs_mode = ac_vgt_gs_mode(gs->info.gs.vertices_out,
> pipeline->device->physical_device->rad_info.chip_class);
> } else if (radv_pipeline_has_ngg(pipeline)) {
> - const struct radv_shader_variant *vs =
> - pipeline->shaders[MESA_SHADER_TESS_EVAL] ?
> - pipeline->shaders[MESA_SHADER_TESS_EVAL] :
> - pipeline->shaders[MESA_SHADER_VERTEX];
> bool enable_prim_id =
> outinfo->export_prim_id || vs->info.info.uses_prim_id;
>
> vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(enable_prim_id) |
> S_028A84_NGG_DISABLE_PROVOK_REUSE(enable_prim_id);
> - } else if (outinfo->export_prim_id) {
> + } else if (outinfo->export_prim_id || vs->info.info.uses_prim_id) {
> vgt_gs_mode = S_028A40_MODE(V_028A40_GS_SCENARIO_A);
> vgt_primitiveid_en |= S_028A84_PRIMITIVEID_EN(1);
> }
> --
> 2.22.0
>
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