[Mesa-stable] [PATCH 3/3] amd: Apply elf relocations and allow code with relocations

Marek Olšák maraeo at gmail.com
Thu Jun 13 05:10:10 UTC 2019


FYI, I just pushed the new linker.

Marek

On Mon, Jun 3, 2019 at 10:39 PM Jan Vesely <jan.vesely at rutgers.edu> wrote:

> Fixes piglits:
>         call.cl
>         calls-larget-struct.cl
>         calls-struct.cl
>         calls-workitem-id.cl
>         realign-stack.cl
>         tail-calls.cl
>
> Cc: mesa-stable at lists.freedesktop.org
> Signed-off-by: Jan Vesely <jan.vesely at rutgers.edu>
> ---
> The piglit test now pass using llvm-7,8,git.
> ImageMagick works on my raven, but some test still fail on
> carrizo/iceland.
> Other workloads (like shoc) that used function calls also work ok.
> ocltoys work after removing static keyword from .cl files.
>  src/amd/common/ac_binary.c                | 30 +++++++++++++++++++++++
>  src/gallium/drivers/radeonsi/si_compute.c |  6 -----
>  2 files changed, 30 insertions(+), 6 deletions(-)
>
> diff --git a/src/amd/common/ac_binary.c b/src/amd/common/ac_binary.c
> index 18dc72c61f0..4d152fcf1be 100644
> --- a/src/amd/common/ac_binary.c
> +++ b/src/amd/common/ac_binary.c
> @@ -178,6 +178,36 @@ bool ac_elf_read(const char *elf_data, unsigned
> elf_size,
>
>         parse_relocs(elf, relocs, symbols, symbol_sh_link, binary);
>
> +       // Apply relocations
> +       for (int i = 0; i < binary->reloc_count; ++i) {
> +               struct ac_shader_reloc *r = &binary->relocs[i];
> +               uint32_t *loc = (uint32_t*)(binary->code + r->offset);
> +               /* Section target relocations store symbol offsets as
> +                * values in reloc location. We're expected to adjust it
> for
> +                * start of the section. However, R_AMDGPU_REL32 are
> +                * PC relative relocations, so we need to recompute the
> +                * delta between reloc locatin and the target adress.
> +                */
> +               if (r->target_type == 0x3) { // section relocation
> +                       uint32_t target_offset = *loc; // already adjusted
> +                       int64_t diff = target_offset - r->offset;
> +                       if (r->type == 0xa) { // R_AMDGPU_REL32_LO
> +                               // address of the 'lo' instruction is 4B
> below
> +                               // the relocation point, but the target has
> +                               // alredy been adjusted.
> +                               *loc = (diff & 0xffffffff);
> +                       } else if (r->type == 0xb) { // R_AMDGPU_REL32_HI
> +                               // 'hi' relocation is 8B above 'lo'
> relocation
> +                               *loc = ((diff - 8) >> 32);
> +                       } else {
> +                               success = false;
> +                               fprintf(stderr, "Unsupported section
> relocation: type: %d, offset: %lx, value: %x\n",
> +                                               r->type, r->offset, *loc);
> +                       }
> +               } else
> +                       success = false;
> +       }
> +
>         if (elf){
>                 elf_end(elf);
>         }
> diff --git a/src/gallium/drivers/radeonsi/si_compute.c
> b/src/gallium/drivers/radeonsi/si_compute.c
> index b9cea00eeeb..88631369a62 100644
> --- a/src/gallium/drivers/radeonsi/si_compute.c
> +++ b/src/gallium/drivers/radeonsi/si_compute.c
> @@ -246,12 +246,6 @@ static void *si_create_compute_state(
>                         const amd_kernel_code_t *code_object =
>                                 si_compute_get_code_object(program, 0);
>                         code_object_to_config(code_object,
> &program->shader.config);
> -                       if (program->shader.binary.reloc_count != 0) {
> -                               fprintf(stderr, "Error: %d unsupported
> relocations\n",
> -
>  program->shader.binary.reloc_count);
> -                               FREE(program);
> -                               return NULL;
> -                       }
>                 } else {
>
> si_shader_binary_read_config(&program->shader.binary,
>                                      &program->shader.config, 0);
> --
> 2.21.0
>
> _______________________________________________
> mesa-stable mailing list
> mesa-stable at lists.freedesktop.org
> https://lists.freedesktop.org/mailman/listinfo/mesa-stable
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