[Mesa-stable] [PATCH] ac/nir: mark some texture intrinsics as convergent
Bas Nieuwenhuizen
bas at basnieuwenhuizen.nl
Thu May 30 22:44:23 UTC 2019
On Thu, May 30, 2019, 11:45 PM Marek Olšák <maraeo at gmail.com> wrote:
>
>
> On Thu, May 30, 2019, 3:54 PM Rhys Perry <pendingchaos02 at gmail.com> wrote:
>
>> Otherwise LLVM can sink them and their texture coordinate calculations
>> into divergent branches.
>>
>> v2: simplify the conditions on which the intrinsic is marked as convergent
>>
>> Cc: <mesa-stable at lists.freedesktop.org>
>> Signed-off-by: Rhys Perry <pendingchaos02 at gmail.com>
>> Reviewed-By: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
>> ---
>> src/amd/common/ac_nir_to_llvm.c | 12 ++++++++++++
>> 1 file changed, 12 insertions(+)
>>
>> diff --git a/src/amd/common/ac_nir_to_llvm.c
>> b/src/amd/common/ac_nir_to_llvm.c
>> index 265e3b636c4..b1a191ac24c 100644
>> --- a/src/amd/common/ac_nir_to_llvm.c
>> +++ b/src/amd/common/ac_nir_to_llvm.c
>> @@ -1394,6 +1394,18 @@ static LLVMValueRef build_tex_intrinsic(struct
>> ac_nir_context *ctx,
>> }
>>
>> args->attributes = AC_FUNC_ATTR_READNONE;
>> + /* Prevent texture instructions with implicit derivatives from
>> being
>> + * sinked into branches. */
>> + switch (instr->op) {
>> + case nir_texop_tex:
>> + case nir_texop_txb:
>> + case nir_texop_lod:
>> + args->attributes |= AC_FUNC_ATTR_CONVERGENT;
>> + break;
>> + default:
>> + break;
>> + }
>>
>
> I think this should only apply to the fragment shader.
>
Well these opcodes will only be used in fragment shaders anyway, right?
>
> Marek
>
> +
>> return ac_build_image_opcode(&ctx->ac, args);
>> }
>>
>> --
>> 2.21.0
>>
>>
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