[Mesa-stable] [PATCH] GalliumContext.cpp: fix hgl_st_framebuffer build issue
Ken Mays
kmays2000 at gmail.com
Sat Sep 21 17:33:07 UTC 2019
>From 5e91f6e5585c0d8db4183fb15f77a484b397044c Mon Sep 17 00:00:00 2001
From: kenmays <maybird1776 at yahoo.com>
Date: Fri, 20 Sep 2019 19:06:42 +0000
Subject: [PATCH] GalliumContext.cpp: fix hgl_st_framebuffer build issue
---
.../targets/haiku-softpipe/GalliumContext.cpp | 35 +++++--------------
1 file changed, 8 insertions(+), 27 deletions(-)
diff --git a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
index 0356f65417c..c182e356e2d 100644
--- a/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
+++ b/src/gallium/targets/haiku-softpipe/GalliumContext.cpp
@@ -26,6 +26,7 @@
#include "sw/hgl/hgl_sw_winsys.h"
#include "util/u_atomic.h"
#include "util/u_memory.h"
+#include "util/u_framebuffer.h"
#include "target-helpers/inline_sw_helper.h"
#include "target-helpers/inline_debug_helper.h"
@@ -333,35 +334,15 @@ GalliumContext::SwapBuffers(context_id contextID)
return B_ERROR;
}
- // TODO: Where did st_notify_swapbuffers go?
- //st_notify_swapbuffers(context->draw->stfbi);
-
- context->st->flush(context->st, ST_FLUSH_FRONT, NULL);
-
- struct st_context *stContext = (struct st_context*)context->st;
-
- unsigned nColorBuffers = stContext->state.framebuffer.nr_cbufs;
- for (unsigned i = 0; i < nColorBuffers; i++) {
- pipe_surface* surface = stContext->state.framebuffer.cbufs[i];
- if (!surface) {
- ERROR("%s: Color buffer %d invalid!\n", __func__, i);
- continue;
- }
-
- TRACE("%s: Flushing color buffer #%d\n", __func__, i);
-
- // We pass our destination bitmap to flush_fronbuffer which passes it
- // to the private winsys display call.
- fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
- context->bitmap, NULL);
+ struct hgl_buffer* buffer = hgl_st_framebuffer(context->draw->stfbi);
+ pipe_surface* surface = buffer->surface;
+ if (!surface) {
+ ERROR("%s: Invalid drawable surface!\n", __func__);
+ return B_ERROR;
}
- #if 0
- // TODO... should we flush the z stencil buffer?
- pipe_surface* zSurface = stContext->state.framebuffer.zsbuf;
- fScreen->flush_frontbuffer(fScreen, zSurface->texture, 0, 0,
- context->bitmap, NULL);
- #endif
+ fScreen->flush_frontbuffer(fScreen, surface->texture, 0, 0,
+ context->bitmap, NULL);
return B_OK;
}
--
2.22.0
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