<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Sat, Apr 1, 2017 at 7:16 AM, Grazvydas Ignotas <span dir="ltr"><<a href="mailto:notasas@gmail.com" target="_blank">notasas@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div dir="ltr"><div class="gmail_extra"><div class="gmail_quote"><span class="">On Thu, Mar 30, 2017 at 1:22 AM, Jason Ekstrand <span dir="ltr"><<a href="mailto:jason@jlekstrand.net" target="_blank">jason@jlekstrand.net</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">This can happen for multisampled textures since they are never mipmapped<br>
and textureSize(gsampler2DMS*) does not take an LOD parameter. This<br>
fixes a shader validation error in the new Sascha deferredmultisampling<br>
demo.<br>
<br>
Bugzilla: <a href="https://bugs.freedesktop.org/show_bug.cgi?id=100391" rel="noreferrer" target="_blank">https://bugs.freedesktop.org/s<wbr>how_bug.cgi?id=100391</a><br>
Cc: "13.0 17.0" <<a href="mailto:mesa-stable@lists.freedesktop.org" target="_blank">mesa-stable@lists.freedesktop<wbr>.org</a>><br>
---<br></blockquote></span><div><br>Tested-by: Grazvydas Ignotas <<a href="mailto:notasas@gmail.com" target="_blank">notasas@gmail.com</a>><br></div></div><br></div></div>
</blockquote></div><br></div><div class="gmail_extra">I sent a new patch yesterday that fixes the same bug but doesn't cause GL to start crashing.<br></div></div>