<div dir="ltr"><div class="gmail_extra"><div class="gmail_quote">On Mon, May 29, 2017 at 11:51 PM, Pohjolainen, Topi <span dir="ltr"><<a href="mailto:topi.pohjolainen@gmail.com" target="_blank">topi.pohjolainen@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div class="HOEnZb"><div class="h5">On Mon, May 29, 2017 at 12:09:01PM -0700, Jason Ekstrand wrote:<br>
> Sandy Bridge does not technically support mipmapped depth/stencil. In<br>
> order to work around this, we allocate what are effectively completely<br>
> separate images for each miplevel, ensure that they are page-aligned,<br>
> and manually offset to them. Prior to layered rendering, this was a<br>
> simple matter of setting a large enough halign/valign.<br>
><br>
> With the advent of layered rendering, however, things got more<br>
> complicated. Now, things weren't as simple as just handing a surface<br>
> off to the hardware. Any miplevel of a normally mipmapped surface can<br>
> be considered as just an array surface given the right qpitch. However,<br>
> the hardware gives us no capability to specify qpitch so this won't<br>
> work. Instead, the chosen solution was to use a new "all slices at each<br>
> LOD" layout which laid things out as a mipmap of arrays rather than an<br>
> array of mipmaps. This way you can easily offset to any of the<br>
> miplevels and each is a valid array.<br>
><br>
> Unfortunately, the "all slices at each lod" concept missed one<br>
> fundamental thing about SNB HiZ and stencil hardware: It doesn't just<br>
> always act as if you're always working with a non-mipmapped surface, it<br>
> acts as if you're always working on a non-mipmapped surface of the same<br>
> size as LOD0. In other words, even though it may only write the<br>
> upper-left corner of each array slice, the qpitch for the array is for a<br>
> surface the size of LOD0 of the depth surface. This mistake causes us<br>
> to under-allocate HiZ and stencil in some cases and also to accidentally<br>
> allow different miplevels to overlap. Sadly, piglit test coverage<br>
> didn't quite catch this until I started making changes to the resolve<br>
> code that caused additional HiZ resolves in certain tests.<br>
><br>
> This commit switches Sandy Bridge HiZ and stencil over to a new scheme<br>
> that lays out the non-zero miplevels horizontally below LOD0. This way<br>
> they can all have the same qpitch without interfering with each other.<br>
> Technically, the miplevels still overlap, but things are spaced out<br>
> enough that each page is only in the "written area" of one LOD. Hopefully,<br>
> this will get rid of at least some of the random SNB hangs.<br>
><br>
> Cc: "17.0 17.1" <<a href="mailto:mesa-stable@lists.freedesktop.org">mesa-stable@lists.<wbr>freedesktop.org</a>><br>
> Cc: Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>><br>
> Cc: Nanley Chery <<a href="mailto:nanley.g.chery@intel.com">nanley.g.chery@intel.com</a>><br>
> Cc: Jordan Justen <<a href="mailto:jordan.l.justen@intel.com">jordan.l.justen@intel.com</a>><br>
> Cc: Kenneth Graunke <<a href="mailto:kenneth@whitecape.org">kenneth@whitecape.org</a>><br>
<br>
</div></div>There is a few nits, but looks good. Thanks a lot for figuring out how it<br>
really works:<br>
<br>
Reviewed-by: Topi Pohjolainen <<a href="mailto:topi.pohjolainen@intel.com">topi.pohjolainen@intel.com</a>><br>
<div><div class="h5"><br>
><br>
> ---<br>
> The series I sent out on Friday suffered from a GPU hang or two on Sandy<br>
> Bridge. It turns out that those hangs were caused by the hardware HiZ<br>
> resolving part of my batch buffer due to this under-allocation.<br>
><br>
> Topi, I'm sorry but this will likely make hash of your earlier patch<br>
> series. Sadly, I don't think there's really anything else we can do. :-(<br>
> Also, given how tricky this is to get right, I concede that we may want to<br>
> add an ISL_DIM_LAYOUT_GEN6_HIZ_<wbr>STENCIL layout to ISL. We could still do it<br>
> with the "array of surfaces" approach but I think these sorts of<br>
> calculations are best done in with the other surface calculation code. I<br>
> can help draft it if you'd like.<br>
><br>
> src/mesa/drivers/dri/i965/brw_<wbr>blorp.c | 11 ++-<br>
> src/mesa/drivers/dri/i965/brw_<wbr>tex_layout.c | 100 ++++++++++++++++++++++----<br>
> src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c | 4 +-<br>
> src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c | 11 +--<br>
> src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h | 37 +++++++++-<br>
> 5 files changed, 134 insertions(+), 29 deletions(-)<br>
><br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c b/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
> index 6e860f0..cb9933b 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>brw_blorp.c<br>
> @@ -123,7 +123,7 @@ apply_gen6_stencil_hiz_offset(<wbr>struct isl_surf *surf,<br>
> uint32_t lod,<br>
> uint32_t *offset)<br>
> {<br>
> - assert(mt->array_layout == ALL_SLICES_AT_EACH_LOD);<br>
> + assert(mt->array_layout == GEN6_HIZ_STENCIL);<br>
><br>
> if (mt->format == MESA_FORMAT_S_UINT8) {<br>
> /* Note: we can't compute the stencil offset using<br>
> @@ -183,12 +183,12 @@ blorp_surf_for_miptree(struct brw_context *brw,<br>
> };<br>
><br>
> if (brw->gen == 6 && mt->format == MESA_FORMAT_S_UINT8 &&<br>
> - mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
> - /* Sandy bridge stencil and HiZ use this ALL_SLICES_AT_EACH_LOD hack in<br>
> + mt->array_layout == GEN6_HIZ_STENCIL) {<br>
> + /* Sandy bridge stencil and HiZ use this GEN6_HIZ_STENCIL hack in<br>
> * order to allow for layered rendering. The hack makes each LOD of the<br>
> * stencil or HiZ buffer a single tightly packed array surface at some<br>
> * offset into the surface. Since ISL doesn't know how to deal with the<br>
> - * crazy ALL_SLICES_AT_EACH_LOD layout and since we have to do a manual<br>
> + * crazy GEN6_HIZ_STENCIL layout and since we have to do a manual<br>
> * offset of it anyway, we might as well do the offset here and keep the<br>
> * hacks inside the i965 driver.<br>
> *<br>
> @@ -241,8 +241,7 @@ blorp_surf_for_miptree(struct brw_context *brw,<br>
><br>
> struct intel_mipmap_tree *hiz_mt = mt->hiz_buf->mt;<br>
> if (hiz_mt) {<br>
> - assert(brw->gen == 6 &&<br>
> - hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD);<br>
> + assert(brw->gen == 6 && hiz_mt->array_layout == GEN6_HIZ_STENCIL);<br>
><br>
> /* gen6 requires the HiZ buffer to be manually offset to the<br>
> * right location. We could fixup the surf but it doesn't<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c b/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c<br>
> index bfa8afa..30e6233 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>brw_tex_layout.c<br>
> @@ -216,6 +216,8 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt)<br>
> mt->total_height = MAX2(mt->total_height, y + img_height);<br>
><br>
> /* Layout_below: step right after second mipmap.<br>
> + *<br>
> + * For Sandy Bridge HiZ and stencil, we always step down.<br>
> */<br>
> if (level == mt->first_level + 1) {<br>
> x += ALIGN_NPOT(width, mt->halign) / bw;<br>
> @@ -231,6 +233,67 @@ brw_miptree_layout_2d(struct intel_mipmap_tree *mt)<br>
> }<br>
> }<br>
><br>
> +static void<br>
> +brw_miptree_layout_gen6_hiz_<wbr>stencil(struct intel_mipmap_tree *mt)<br>
> +{<br>
> + unsigned x = 0;<br>
> + unsigned y = 0;<br>
> + unsigned width = mt->physical_width0;<br>
> + unsigned height = mt->physical_height0;<br>
> + /* Number of layers of array texture. */<br>
> + unsigned depth = mt->physical_depth0;<br>
<br>
</div></div>We could mark height and depth const, only width is variant. I was also<br>
thinking if we want to comment anything about needing to use also level zero<br>
depth for all subsequent levels in case of 3D textures (instead of minifying<br>
depth).<br>
<div><div class="h5"><br>
> + unsigned tile_width, tile_height, bw, bh;<br>
> +<br>
> + if (mt->format == MESA_FORMAT_S_UINT8) {<br>
> + bw = bh = 1;<br>
> + /* W-tiled */<br>
> + tile_width = 64;<br>
> + tile_height = 64;<br>
> + } else {<br>
> + assert(_mesa_get_format_base_<wbr>format(mt->format) == GL_DEPTH_COMPONENT ||<br>
> + _mesa_get_format_base_format(<wbr>mt->format) == GL_DEPTH_STENCIL);<br>
> + /* Each 128-bit HiZ block corresponds to a region of of 8x4 depth<br>
> + * samples. Each cache line in the Y-Tiled HiZ image contains 2x2 HiZ<br>
> + * blocks. Therefore, each Y-tiled cache line corresponds to an 16x8<br>
> + * region in the depth surface. Since we're representing it as<br>
> + * RGBA_FLOAT32, the miptree calculations will think that each cache<br>
> + * line is 1x4 pixels. Therefore, we need a scale-down factor of 16x2<br>
> + * and a vertical alignment of 2.<br>
> + */<br>
> + mt->cpp = 16;<br>
> + bw = 16;<br>
> + bh = 2;<br>
> + /* Y-tiled */<br>
> + tile_width = 128 / mt->cpp;<br>
> + tile_height = 32;<br>
> + }<br>
> +<br>
> + mt->total_width = 0;<br>
> + mt->total_height = 0;<br>
<br>
</div></div>We could pull height here as it is invariant in the loop:<br>
<br>
const unsigned img_height =<br>
<span class=""> ALIGN(DIV_ROUND_UP(height, bh), mt->valign) * depth;<br></span></blockquote><div><br></div><div>Sure. I considered doing that. In the end I thought it was nice to keep it next to img_width. The compiler will pull it out of the loop for us anyway. If you want it moved, I don't mind.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><span class="">
> +<br>
</span><span class="">> + for (unsigned level = mt->first_level; level <= mt->last_level; level++) {<br>
> + intel_miptree_set_level_info(<wbr>mt, level, x, y, depth);<br>
> +<br>
> + const unsigned img_width = ALIGN(DIV_ROUND_UP(width, bw), mt->halign);<br>
> +<br>
</span><div><div class="h5">> + mt->total_width = MAX2(mt->total_width, x + img_width);<br>
> + mt->total_height = MAX2(mt->total_height, y + img_height);<br>
> +<br>
> + if (level == mt->first_level) {<br>
> + y += ALIGN(img_height, tile_height);<br>
> + } else {<br>
> + x += ALIGN(img_width, tile_width);<br>
> + }<br>
> +<br>
> + /* We only minify the width. We want qpitch to match for all miplevels<br>
> + * because the hardware doesn't know we aren't on LOD0.<br>
> + */<br>
> + width = minify(width, 1);<br>
> + }<br>
> +}<br>
> +<br>
> unsigned<br>
> brw_miptree_get_horizontal_<wbr>slice_pitch(const struct brw_context *brw,<br>
> const struct intel_mipmap_tree *mt,<br>
> @@ -249,6 +312,8 @@ brw_miptree_get_vertical_<wbr>slice_pitch(const struct brw_context *brw,<br>
> const struct intel_mipmap_tree *mt,<br>
> unsigned level)<br>
> {<br>
> + assert(mt->array_layout != GEN6_HIZ_STENCIL || brw->gen == 6);<br>
> +<br>
> if (brw->gen >= 9) {<br>
> /* ALL_SLICES_AT_EACH_LOD isn't supported on Gen8+ but this code will<br>
> * effectively end up with a packed qpitch anyway whenever<br>
> @@ -281,6 +346,15 @@ brw_miptree_get_vertical_<wbr>slice_pitch(const struct brw_context *brw,<br>
> mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
> return ALIGN_NPOT(minify(mt-><wbr>physical_height0, level), mt->valign);<br>
><br>
> + } else if (mt->array_layout == GEN6_HIZ_STENCIL) {<br>
> + /* For HiZ and stencil on Sandy Bridge, we don't minify the height. */<br>
> + if (mt->format == MESA_FORMAT_S_UINT8) {<br>
> + return ALIGN(mt->physical_height0, mt->valign);<br>
> + } else {<br>
> + /* HiZ has a vertical scale factor of 2. */<br>
> + return ALIGN(DIV_ROUND_UP(mt-><wbr>physical_height0, 2), mt->halign);<br>
> + }<br>
> +<br>
> } else {<br>
> const unsigned h0 = ALIGN_NPOT(mt->physical_<wbr>height0, mt->valign);<br>
> const unsigned h1 = ALIGN_NPOT(minify(mt-><wbr>physical_height0, 1), mt->valign);<br>
> @@ -333,6 +407,8 @@ brw_miptree_layout_texture_<wbr>array(struct brw_context *brw,<br>
><br>
> if (layout_1d)<br>
> gen9_miptree_layout_1d(mt);<br>
> + else if (mt->array_layout == GEN6_HIZ_STENCIL)<br>
> + brw_miptree_layout_gen6_hiz_<wbr>stencil(mt);<br>
> else<br>
> brw_miptree_layout_2d(mt);<br>
><br>
> @@ -556,6 +632,8 @@ intel_miptree_set_total_width_<wbr>height(struct brw_context *brw,<br>
> case INTEL_MSAA_LAYOUT_IMS:<br>
> if (gen9_use_linear_1d_layout(<wbr>brw, mt))<br>
> gen9_miptree_layout_1d(mt);<br>
> + else if (mt->array_layout == GEN6_HIZ_STENCIL)<br>
> + brw_miptree_layout_gen6_hiz_<wbr>stencil(mt);<br>
> else<br>
> brw_miptree_layout_2d(mt);<br>
> break;<br>
> @@ -579,15 +657,9 @@ intel_miptree_set_alignment(<wbr>struct brw_context *brw,<br>
> * - Ironlake and Sandybridge PRMs: Volume 1, Part 1, Section 7.18.3.4<br>
> * - BSpec (for Ivybridge and slight variations in separate stencil)<br>
> */<br>
> - bool gen6_hiz_or_stencil = false;<br>
><br>
> - if (brw->gen == 6 && mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
> - const GLenum base_format = _mesa_get_format_base_format(<wbr>mt->format);<br>
> - gen6_hiz_or_stencil = _mesa_is_depth_or_stencil_<wbr>format(base_format);<br>
> - }<br>
> -<br>
> - if (gen6_hiz_or_stencil) {<br>
> - /* On gen6, we use ALL_SLICES_AT_EACH_LOD for stencil/hiz because the<br>
> + if (mt->array_layout == GEN6_HIZ_STENCIL) {<br>
> + /* On gen6, we use GEN6_HIZ_STENCIL for stencil/hiz because the<br>
> * hardware doesn't support multiple mip levels on stencil/hiz.<br>
> *<br>
> * PRM Vol 2, Part 1, 7.5.3 Hierarchical Depth Buffer:<br>
> @@ -600,15 +672,13 @@ intel_miptree_set_alignment(<wbr>struct brw_context *brw,<br>
> /* Stencil uses W tiling, so we force W tiling alignment for the<br>
> * ALL_SLICES_AT_EACH_LOD miptree layout.<br>
> */<br>
> - mt->halign = 64;<br>
> - mt->valign = 64;<br>
> + mt->halign = 4;<br>
> + mt->valign = 2;<br>
> assert((layout_flags & MIPTREE_LAYOUT_FORCE_HALIGN16) == 0);<br>
> } else {<br>
> - /* Depth uses Y tiling, so we force need Y tiling alignment for the<br>
> - * ALL_SLICES_AT_EACH_LOD miptree layout.<br>
> - */<br>
> - mt->halign = 128 / mt->cpp;<br>
> - mt->valign = 32;<br>
> + /* See intel_hiz_miptree_buf_create() */<br>
<br>
</div></div>There isnt't really anything about halign/valign in<br>
intel_hiz_miptree_buf_create()<wbr>? Should we refer to<br>
brw_miptree_layout_gen6_hiz_<wbr>stencil() instead?<br><div><div class="h5"></div></div></blockquote><div><br></div><div>Yes, that is a stale comment. I'll update it.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex"><div><div class="h5">
> + mt->halign = 1;<br>
> + mt->valign = 2;<br>
> }<br>
> } else if (mt->compressed) {<br>
> /* The hardware alignment requirements for compressed textures<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c b/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
> index ae4f681..20992d5 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>gen6_depth_state.c<br>
> @@ -164,7 +164,7 @@ gen6_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
> struct intel_mipmap_tree *hiz_mt = depth_mt->hiz_buf->mt;<br>
> uint32_t offset = 0;<br>
><br>
> - if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
> + if (hiz_mt->array_layout == GEN6_HIZ_STENCIL) {<br>
> offset = intel_miptree_get_aligned_<wbr>offset(<br>
> hiz_mt,<br>
> hiz_mt->level[lod].level_x,<br>
> @@ -190,7 +190,7 @@ gen6_emit_depth_stencil_hiz(<wbr>struct brw_context *brw,<br>
> if (separate_stencil) {<br>
> uint32_t offset = 0;<br>
><br>
> - if (stencil_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {<br>
> + if (stencil_mt->array_layout == GEN6_HIZ_STENCIL) {<br>
> assert(stencil_mt->format == MESA_FORMAT_S_UINT8);<br>
><br>
> /* Note: we can't compute the stencil offset using<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
> index e334951..9f9e68a 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.c<br>
> @@ -452,7 +452,7 @@ intel_miptree_create_layout(<wbr>struct brw_context *brw,<br>
> intel_miptree_wants_hiz_<wbr>buffer(brw, mt)))) {<br>
> uint32_t stencil_flags = MIPTREE_LAYOUT_ACCELERATED_<wbr>UPLOAD;<br>
> if (brw->gen == 6) {<br>
> - stencil_flags |= MIPTREE_LAYOUT_FORCE_ALL_<wbr>SLICE_AT_LOD |<br>
> + stencil_flags |= MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL |<br>
> MIPTREE_LAYOUT_TILING_ANY;<br>
> }<br>
><br>
> @@ -485,8 +485,8 @@ intel_miptree_create_layout(<wbr>struct brw_context *brw,<br>
> }<br>
> }<br>
><br>
> - if (layout_flags & MIPTREE_LAYOUT_FORCE_ALL_<wbr>SLICE_AT_LOD)<br>
> - mt->array_layout = ALL_SLICES_AT_EACH_LOD;<br>
> + if (layout_flags & MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL)<br>
> + mt->array_layout = GEN6_HIZ_STENCIL;<br>
><br>
> /*<br>
> * Obey HALIGN_16 constraints for Gen8 and Gen9 buffers which are<br>
> @@ -1830,7 +1830,7 @@ intel_hiz_miptree_buf_create(<wbr>struct brw_context *brw,<br>
> uint32_t layout_flags = MIPTREE_LAYOUT_ACCELERATED_<wbr>UPLOAD;<br>
><br>
> if (brw->gen == 6)<br>
> - layout_flags |= MIPTREE_LAYOUT_FORCE_ALL_<wbr>SLICE_AT_LOD;<br>
> + layout_flags |= MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL;<br>
><br>
> if (!buf)<br>
> return NULL;<br>
> @@ -2770,7 +2770,7 @@ intel_update_r8stencil(struct brw_context *brw,<br>
> const uint32_t r8stencil_flags =<br>
> MIPTREE_LAYOUT_ACCELERATED_<wbr>UPLOAD | MIPTREE_LAYOUT_TILING_Y |<br>
> MIPTREE_LAYOUT_DISABLE_AUX;<br>
> - assert(brw->gen > 6); /* Handle MIPTREE_LAYOUT_FORCE_ALL_<wbr>SLICE_AT_LOD */<br>
> + assert(brw->gen > 6); /* Handle MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL */<br>
> mt->r8stencil_mt = intel_miptree_create(brw,<br>
> src->target,<br>
> MESA_FORMAT_R_UINT8,<br>
> @@ -3670,6 +3670,7 @@ intel_miptree_get_isl_surf(<wbr>struct brw_context *brw,<br>
> surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_FULL;<br>
> break;<br>
> case ALL_SLICES_AT_EACH_LOD:<br>
> + case GEN6_HIZ_STENCIL:<br>
> surf->array_pitch_span = ISL_ARRAY_PITCH_SPAN_COMPACT;<br>
> break;<br>
> default:<br>
> diff --git a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
> index aa52f48..e2ec26f 100644<br>
> --- a/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
> +++ b/src/mesa/drivers/dri/i965/<wbr>intel_mipmap_tree.h<br>
> @@ -250,6 +250,41 @@ enum miptree_array_layout {<br>
> * +---+<br>
> */<br>
> ALL_SLICES_AT_EACH_LOD,<br>
> +<br>
> + /* On Sandy Bridge, HiZ and stencil buffers work the same as on Ivy Bridge<br>
> + * except that they don't technically support mipmapping. That does not,<br>
> + * however, stop us from doing it. As far as Sandy Bridge hardware is<br>
> + * concerned, HiZ and stencil always operates on a single miplevel 2D<br>
> + * (possibly array) image. The dimensions of that image are NOT minified.<br>
> + *<br>
> + * In order to implement HiZ and stencil on Sandy Bridge, we create one<br>
> + * full-sized 2D (possibly array) image for every LOD with every image<br>
> + * aligned to a page boundary. In order to save memory, we pretend that<br>
> + * the width of each miplevel is minified and we place LOD1 and above below<br>
> + * LOD0 but horizontally adjacent to each other. When considered as<br>
> + * full-sized images, LOD1 and above technically overlap. However, since<br>
> + * we only write to part of that image, the hardware will never notice the<br>
> + * overlap.<br>
> + *<br>
> + * This layout looks something like this:<br>
> + *<br>
> + * +---------+<br>
> + * | |<br>
> + * | |<br>
> + * +---------+<br>
> + * | |<br>
> + * | |<br>
> + * +---------+<br>
> + *<br>
> + * +----+ +-+ .<br>
> + * | | +-+<br>
> + * +----+<br>
> + *<br>
> + * +----+ +-+ .<br>
> + * | | +-+<br>
> + * +----+<br>
<br>
</div></div>If we want to reflect all levels having the same heigth, maybe:<br></blockquote><div><br></div><div>What matters isn't that they all have the same height but that they all have the same qpitch. I don't know if there was a better way to denote that.<br></div><div> </div><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex">
+---------+<br>
| |<br>
| |<br>
+---------+<br>
| |<br>
| |<br>
+---------+<br>
<br>
+----+ +-+ .<br>
| | | |<br>
| | | |<br>
+----+ +-+<br>
<br>
+----+ +-+ .<br>
| | | |<br>
| | | |<br>
+----+ +-+<br>
<span class=""><br>
> + */<br>
> + GEN6_HIZ_STENCIL,<br>
> };<br>
><br>
> enum intel_aux_disable {<br>
> @@ -637,7 +672,7 @@ intel_miptree_alloc_non_msrt_<wbr>mcs(struct brw_context *brw,<br>
><br>
> enum {<br>
> MIPTREE_LAYOUT_ACCELERATED_<wbr>UPLOAD = 1 << 0,<br>
> - MIPTREE_LAYOUT_FORCE_ALL_<wbr>SLICE_AT_LOD = 1 << 1,<br>
> + MIPTREE_LAYOUT_GEN6_HIZ_<wbr>STENCIL = 1 << 1,<br>
> MIPTREE_LAYOUT_FOR_BO = 1 << 2,<br>
> MIPTREE_LAYOUT_DISABLE_AUX = 1 << 3,<br>
> MIPTREE_LAYOUT_FORCE_HALIGN16 = 1 << 4,<br>
> --<br>
> 2.5.0.400.gff86faf<br>
><br>
</span>> ______________________________<wbr>_________________<br>
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</blockquote></div><br></div></div>