<div dir="ltr"><div>No objections. Accepted.</div><div><br></div><div>Marek<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Thu, Feb 28, 2019 at 6:23 AM Emil Velikov <<a href="mailto:emil.l.velikov@gmail.com">emil.l.velikov@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">Hi all,<br>
<br>
As reported on Valve's HalfLife issue tracker [1] there is an bug when<br>
using GLSL cache with the radeonsi driver.<br>
The following commit was pointed out as potential fix.<br>
<br>
commit c605738113fe91d04f799eae52cec28fafac3f2d<br>
Author: Marek Olšák <<a href="mailto:marek.olsak@amd.com" target="_blank">marek.olsak@amd.com</a>><br>
Date:   Fri Jan 11 18:06:59 2019 -0500<br>
<br>
    radeonsi: compile clear and copy buffer compute shaders on demand<br>
<br>
<br>
<br>
Marek, any objections if we include this for the 18.3/19.0 branches?<br>
<br>
<br>
Thanks<br>
Emil<br>
<br>
[1] <a href="https://github.com/ValveSoftware/halflife/issues/2100" rel="noreferrer" target="_blank">https://github.com/ValveSoftware/halflife/issues/2100</a><br>
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