[Mesa-users] opengl shaders without dri

Brian Paul brianp at vmware.com
Tue Apr 10 06:26:24 PDT 2012


If you run:

ldd `which glxinfo`

you'll see a list of the libraries that glxinfo (or any other GL app) 
is pulling in.  You're probably picking up an old libGL.so library.
You could try setting LD_LIBRARY_PATH to point to the location of the 
new libGL.so.

-Brian

On 04/10/2012 01:48 AM, Bence Magyar wrote:
> Hello Brian,
> sorry for the delay, these files are only available on my workstation.
> "with_gpu" means that the nvidia driver was active in Ubuntu.
>
> I made sure that I have an up to date file of the glxinfo saved and I
> noticed that the Mesa version is still 7.7.1 though I compiled 8.02
> last week.
> Then I guess this will be my question: how to force Ubuntu to use the
> one I compiled instead of the repository provided one?
>
> --Bence
>
> 2012/4/6 Brian Paul <brianp at vmware.com <mailto:brianp at vmware.com>>
>
>     On 04/04/2012 08:43 AM, Bence Magyar wrote:
>
>         Hello,
>
>         I'm working at a research company dealing with robotics and have a
>         nice piece of code which uses OpenGL. The problem is that one
>         of the
>         robots does not have a GPU which I could use. I would like to
>         use the
>         same piece of code on the robot without the GPU.
>         I've been doing some research on this topic and found that the
>         Mesa
>         project has a way to disable hardware acceleration on purpose.
>
>         I'm running on Ubuntu 10.04, compiled the latest release
>         version from
>         source. When I run my application it fails to load the shaders.
>         I ran glxinfo both with GPU driver activated and without
>         (forcing it
>         to use Mesa).
>         "OpenGL vendor string: Mesa Project
>         OpenGL renderer string: Software Rasterizer"
>         What I noticed that I'm missing is the line starting with "OpenGL
>         shading language version string" when running with Mesa,
>         though I also
>         compiled glsl_compiler.
>         Can anyone point me in a direction with this?
>
>         I am aware that if it's possible it will surely throw me way
>         back in
>         terms of speed but I'd still like to re-implement as less code as
>         possible.
>
>
>     Can you post the full output of glxinfo?
>
>     -Brian
>
>



More information about the mesa-users mailing list