[Mesa-users] opengl shaders without dri
Brian Paul
brianp at vmware.com
Tue Apr 10 06:26:24 PDT 2012
If you run:
ldd `which glxinfo`
you'll see a list of the libraries that glxinfo (or any other GL app)
is pulling in. You're probably picking up an old libGL.so library.
You could try setting LD_LIBRARY_PATH to point to the location of the
new libGL.so.
-Brian
On 04/10/2012 01:48 AM, Bence Magyar wrote:
> Hello Brian,
> sorry for the delay, these files are only available on my workstation.
> "with_gpu" means that the nvidia driver was active in Ubuntu.
>
> I made sure that I have an up to date file of the glxinfo saved and I
> noticed that the Mesa version is still 7.7.1 though I compiled 8.02
> last week.
> Then I guess this will be my question: how to force Ubuntu to use the
> one I compiled instead of the repository provided one?
>
> --Bence
>
> 2012/4/6 Brian Paul <brianp at vmware.com <mailto:brianp at vmware.com>>
>
> On 04/04/2012 08:43 AM, Bence Magyar wrote:
>
> Hello,
>
> I'm working at a research company dealing with robotics and have a
> nice piece of code which uses OpenGL. The problem is that one
> of the
> robots does not have a GPU which I could use. I would like to
> use the
> same piece of code on the robot without the GPU.
> I've been doing some research on this topic and found that the
> Mesa
> project has a way to disable hardware acceleration on purpose.
>
> I'm running on Ubuntu 10.04, compiled the latest release
> version from
> source. When I run my application it fails to load the shaders.
> I ran glxinfo both with GPU driver activated and without
> (forcing it
> to use Mesa).
> "OpenGL vendor string: Mesa Project
> OpenGL renderer string: Software Rasterizer"
> What I noticed that I'm missing is the line starting with "OpenGL
> shading language version string" when running with Mesa,
> though I also
> compiled glsl_compiler.
> Can anyone point me in a direction with this?
>
> I am aware that if it's possible it will surely throw me way
> back in
> terms of speed but I'd still like to re-implement as less code as
> possible.
>
>
> Can you post the full output of glxinfo?
>
> -Brian
>
>
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