[Mesa-users] Framebuffer objects
Anibal Morales
anibalmorales at hotmail.com
Thu Feb 16 22:03:52 PST 2012
Has anybody successfully used FBOs with 32 bit float internal format ( GL_RGBA32F_ARB ) or even 16 bit floats ( GL_RGBA16F_ARB )?
If you have, and can point me to code examples. I will appreciate it. I seem to have trouble compiling code with Mesa that runs fine with NVIDIA's OpenGL. (I need a software-only FBO-based solution)
Thanks,
Anibal Morales, MSCpEanibalmorales at hotmail.com
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