[Mesa-users] Rer: How I succeeded in building Mesa llvmpipe 64-bit on Windows
Jose Fonseca
jfonseca at vmware.com
Thu Nov 1 04:36:41 PDT 2012
----- Original Message -----
>
> Dear Jose,
>
> I followed your suggestion and modified os_thread.h (line 180) to
> enable the conditional variables. A simple change of #if 0 to #if 1
> was enough, as all code was already there.
>
> I recompiled and compared performance and behavior.
>
> - CPU is now busy to 80-90%.
> - Performance on some intense tests is massively boosted. On CPUs
> with many cores this performance benefit scale directly with number
> of cores.
>
> - The renderings themselves looked all fine.
>
> - My simple benchmark tool reproducibly crashed on application exit,
> with a white-screen. Also toggling with other applications
> sporadically showed simiar behavior. I only have few other Opengl
> applications that are 64 bits, they did NOT show this problem.
If you could dig a bit deeped (by attaching a debugger and seeing the stack trace), we might be able to fix it.
> The measurements have been conducted on my Core i5-520 laptop with
> Win7 64.
> I used a very simple OpenGL benchmark in order to be able to compare
> to Microsoft's OpenGL software renderer. Also I did not find good
> 64-bit tools to benchmark OpenGL on Windows.
> (http://homepage.virgin.net/roy.longbottom/64%20bit%20graphics%20tests.htm)
>
>
> MESA 9.0
> ........................ Frames Per Second
> ........................
> Resolution Single Single Multi Multi More More+
> Wire Tiled
> Plain Texture Plain Texture Texture Texture
> Kitchen Kitchen
>
> 1600 900 32 81.60 80.06 71.51 67.74 45.65 40.12
> 24.72 5.13
> 1600 900 32 83.26 82.97 70.80 68.58 45.56 40.10
> 25.94 5.15
>
> MESA 9.0 cond var
> 1600 900 32 111.84 102.59 90.92 84.51 60.71 50.28
> 28.98 18.54
> 1600 900 32 93.28 95.90 86.29 82.76 59.13 49.37
> 28.54 18.36
Thanks for your results. That settles it then.
> As for your second request:
>
> The condition right now is: #if 0 && defined (_WIN32_WINNT) &&
> (_WIN32_WINNT >= 0x0600)
>
> According to Windows documentation, WINVER and _WIN32_WINNT are
> already fine to check for Windows version on runtime.
> See http://msdn.microsoft.com/en-us/library/aa383745(v=vs.85).aspx
>
> So I am not sure why we are not changing the line to:
> #if (_WIN32_WINNT >= 0x0600)
These are compile time checks, not runtime checks.
We need to define _WIN32_WINNT in order to get the prototypes of the latest APIs, but we don't want to use them inconditionally.
We will need to use a runtime check like explained on http://msdn.microsoft.com/en-us/library/windows/desktop/ms724832(v=vs.85).aspx , and also use GetProcAddress for conditional variable functions, otherwise the DLL won't be even loaded on XP due to the missing symbols.
Jose
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