[Mesa-users] How I succeeded in building Mesa llvmpipe 64-bit on Windows
Charlie Charsie
Tscharser at gmx.net
Mon Oct 29 14:40:39 PDT 2012
Dear Brian,
Yes, I think some of the information could be benefitial for the Mesa documentation. I'd be also glad to contribute in a more detailed way to the documentation of a Windows toolchain.
The current Mesa documentation avoids to be precise with respect to supported (or at least known-to-work / best practice) toolchains / compilers. I think more concrete input from the Mesa Devs on this is a prerequisite for improving the documentation.
> - Visual Studio 64 Bit doesn't like DLL exports by DEF file AND by declspec. Modify include/gl.h around ~ line 56: # define GLAPI /*declspec(dllexport)*/
About the symbol export on Visual Studio x64 environments, I'd please you to take a look on this:
http://stackoverflow.com/questions/3572344/a-warning-with-building-64bit-dll
> - On some tested systems, performance was unequivocal slow. After disabling the LLVM threader (Env. var. LP_NUM_THREADS = 0), performance again was as expected with this setting.
No, those systems were up-to-date. As an example, a brand new Macbook Pro Retina 15" showed that behaviour using Bootcamp/Windows 7 64Bit.
While CPU consumption was ~ 5%, simple OpenGL apps were almost blocked. After disabling the threader, they were multiple times faster.
The problem was reproducible with Mesa 8.0.2 LLVM 2.9, and Mesa 9.0 LLVM 3.1 - compiled as I posted earlier.
But also on other (Core-i5, Core-i7) systems, CPU consumption did not go higher than 50 or 60 %. However, simple OpenGL 64-bit benchmark has shown that texture intense apps are already running twice to triple as fast as old MS OpenGL on Windows 64bit. Do you have an idea about why the CPU is not fully busy?
> - VS 2010 might also work, but VS 2012 struggles with compiler keywords.
I restarted my Windows 8 VM with VS 2012. I remember LLVM 3.1 built was fine.
If I now invoke Mesa build process, I get the following output - not sure if it was the same two weeks ago, or if I did s.th. wrong...
Best,
MB
C:\git\mesa-9.0>set llvm=C:\git\llvm-3.1.install
C:\git\mesa-9.0>c:\Python27\scons.bat build=release llvm=yes platform= windows machine=x86_64 libgl-gdi
scons: Reading SConscript files ...
scons: *** Invalid value for option platform: . Valid values are: ('cygwin', 'darwin', 'freebsd', 'haiku', 'linux', 'sunos', 'windows')
File "C:\git\mesa-9.0\SConstruct", line 40, in <module>
C:\git\mesa-9.0>c:\Python27\scons.bat build=release llvm=yes platform=windows machine=x86_64 libgl-gdi
scons: Reading SConscript files ...
scons: Found LLVM version 3.1svn
Checking for X11 (x11 xext xdamage xfixes)... no
Checking for XCB (x11-xcb xcb-glx >= 1.8.1)... no
Checking for XF86VIDMODE (xxf86vm)... no
Checking for DRM (libdrm >= 2.4.24)... no
Checking for DRM_INTEL (libdrm_intel >= 2.4.30)... no
Checking for DRM_RADEON (libdrm_radeon >= 2.4.31)... no
Checking for XORG (xorg-server >= 1.6.0)... no
Checking for KMS (libkms >= 2.4.24)... no
Checking for UDEV (libudev > 150)... no
scons: done reading SConscript files.
scons: warning: you do not seem to have the pywin32 extensions installed;
parallel (-j) builds may not work reliably with open Python files.
File "c:\Python27\Scripts\scons.py", line 190, in <module>
scons: Building targets ...
Generating src\mesa\main\dispatch.h ...
Traceback (most recent call last):
File "src\mapi\glapi\gen\gl_table.py", line 28, in <module>
import gl_XML
File "C:\git\mesa-9.0\src\mapi\glapi\gen\gl_XML.py", line 28, in <module>
import libxml2
ImportError: No module named libxml2
Compiling src\gallium\drivers\softpipe\sp_prim_vbuf.c ...
Compiling src\gallium\drivers\softpipe\sp_setup.c ...
sp_setup.c
sp_prim_vbuf.c
scons: *** [src\mesa\main\dispatch.h] Error 1
Compiling src\gallium\drivers\softpipe\sp_quad_blend.c ...
sp_quad_blend.c
src\gallium\drivers\softpipe\sp_setup.c(581) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
src\gallium\drivers\softpipe\sp_setup.c(587) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
src\gallium\drivers\softpipe\sp_setup.c(589) : warning C4244: '=' : conversion from 'double' to 'float', possible loss of data
scons: building terminated because of errors.
scons: *** Found dependency cycle(s):
Internal Error: no cycle found for node src\mapi\glapi\glprocs.h (<SCons.Node.FS.File object at 0x000000000323AEB8>) in state pending
Internal Error: no cycle found for node src\mapi\glapi\glapitable.h (<SCons.Node.FS.File object at 0x000000000323A9B0>) in state pending
Internal Error: no cycle found for node src\mesa\main\remap_helper.h (<SCons.Node.FS.File object at 0x00000000032431D0>) in state pending
Internal Error: no cycle found for node src\mapi\glapi\glapitemp.h (<SCons.Node.FS.File object at 0x000000000323ABE0>) in state pending
File "c:\Python27\scons-2.2.0\SCons\Taskmaster.py", line 1026, in cleanup
-------- Original-Nachricht --------
> Datum: Mon, 29 Oct 2012 10:57:56 -0600
> Von: Brian Paul <brianp at vmware.com>
> An: Charlie Charsie <Tscharser at gmx.net>
> CC: mesa-users at lists.freedesktop.org
> Betreff: Re: [Mesa-users] How I succeeded in building Mesa llvmpipe 64-bit on Windows
> On 10/29/2012 10:20 AM, Charlie Charsie wrote:
> > Dear list,
> >
> > I successfully built llvmpipe on Windows with native Visual Studio
> 2008sp1, and wanted to share my experiences.
>
> If you think that some of this information should be rolled into the
> Mesa documentation, please submit some patches to do so.
>
>
> > Most I did was 64-bit, however, it should work for 32-bit compile
> settings, also.
> >
> > Requirements:
> > - Python 2.7 (32-bit)
> > - SCons 2.2
> > - CMake
> > - MSYS, e.g. provided by MinGW. Including Flex& Bison. MSYS Console:
> "mingw-get install msys-flex msys-bison", and environment path modified
> respectively (e.g. "PATH=...;C:\MinGW\msys\1.0\bin;").
> >
> > MESA 8.0.2 with LLVM 2.9
> > ------------------------
> > Start with LLVM:
> > - LLVM required patch source code a bit in prior:
> http://llvm.org/bugs/show_bug.cgi?id=9976 , and http://llvm.org/bugs/attachment.cgi?id=6634
> > - Use Cmake to configure, runtime libraries linked with /MT (statically)
> > - Define Install target in CMake and install binaries after build.
> > - Set install path on environment: "SET LLVM=C:\MyLLVMInstall"
> >
> > MESA:
> > - Visual Studio 64 Bit doesn't like DLL exports by DEF file AND by
> declspec. Modify include/gl.h around ~ line 56: # define GLAPI
> /*declspec(dllexport)*/
>
> I'd be hesitant to do that unconditionally in Mesa because it might
> break something else. Maybe there should be some sort of #ifdef
> around that change.
>
>
> > - Open Visual Studio x64 command prompt
> > - Invoke build by: c:\python27\scons.bat build=release llvm=yes
> platform=windows machine=x86_64 libgl-gdi
> >
> >
> > MESA 9.0 with LLVM 3.1
> > ----------------------
> > - Works quite the same way without having to patch LLVM.
> >
> >
> > MESA 8.0.5 with LLVM 2.9
> > ------------------------
> > - Got a compile error in shaderobj.c (~280), after defining the unsigned
> int in a different way, compile succeeds. However:
>
> Please post your patch for this so we can fix it. But I've been
> building Mesa on Windows and don't recall seeing a problem there.
>
>
> > - DLL crashes after about 100 rendered frames all the time - don't know
> why.
> >
> > I tried native MinGW
> > --------------------
> > - I installed 64 bit from http://tdm-gcc.tdragon.net/download
> (experimental)
> > - I invoked build process by calling: c:\python27\scons.bat
> build=release llvm=yes platform=windows toolchain=mingw machine=x86_64 libgl-gdi
> >
> > Result: Initially, SCons always tried to use the VC compiler, after
> setting all up on a different VM, I ended in the well-known "command line too
> long" problem
> (http://scons.tigris.org/ds/viewMessage.do?dsForumId=1272&dsMessageId=883411)
> >
> > I see no solution to this without having the Mesa Developers to take
> care of it in their built solution.
> >
> > I tried cross-compile using Ubuntu
> > ----------------------------------
> > - different way to tell mesa the LLVM root, try: "export
> LLVM=/home/myLLVMInstall" or "export LLVM_ROOT=/home/myLLVMInstall"
> > - I got compile errors, maybe related to
> https://bugs.freedesktop.org/show_bug.cgi?id=44618
> >
> >
> > FURTHER TIPS
> > ------------
> >
> > - So far no success in using the software rasterizer of mesa, DLL
> crashes on use
> > - OSMesa exports all symbols under windows - So far, I cannot use it
> along with llvmpipe.
>
> Yeah, there's no support for OSMesa + llvmpipe.
>
>
> >
> > - On all tested systems, CPU resources have not been exhausted properly
> by llvmpipe. However, performance much better compared to Microsoft
> software renderer.
> >
> > - On some tested systems, performance was unequivocal slow. After
> disabling the LLVM threader (Env. var. LP_NUM_THREADS = 0), performance again was
> as expected with this setting.
>
> Are those systems single core or what?
>
>
> > - VS 2010 might also work, but VS 2012 struggles with compiler keywords.
>
> Can you be more specific?
>
>
> >
> > LINKS
> > -----
> >
> > Some links that might be helpful (not all emerged to be correct though):
> >
> http://phoronix.com/forums/showthread.php?72780-LLVMpipe-On-Mesa-8-1-Performance
> >
> http://www.phoronix.com/scan.php?page=article&item=llvmpipe_snb_bulldozer&num=2
> > http://www.phoronix.com/scan.php?page=news_item&px=MTA5ODc
> > https://sites.google.com/site/buildllvmpipe/
> >
> >
> > Hope that helps.
> >
> > Best,
> > MB
> > _______________________________________________
> > mesa-users mailing list
> > mesa-users at lists.freedesktop.org
> > http://lists.freedesktop.org/mailman/listinfo/mesa-users
>
> -Brian
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