[Mesa-users] VC++ application crash with Mesa3D at ASSERT(info->BytesPerBlock)
Michael Keutel
mail at michaelkeutel.de
Fri May 3 05:21:21 PDT 2013
Hey,
I am currently using Mesa3D for the first time. I have an 3d realtime
application (Visual Studio 2008 C++) which only needs to run on windows.
I chose Mesa3D because the application has to run on virtual machines
(WinXP) without hardware acceleration and the GDI windows implementation
seems to take me back to OpenGL 1.1.
I just built Mesa3D and placed the opengl32.dll in the executable
directory of my application. But thus it crashes at startup at the
assertion ASSERT(info->BytesPerBlock); in mesa/main/formats.c . I guess
info is NULL or info->BytesPerBlock is NULL at this error. The error
occurs on both WinXP and Win7. How can I solve this assertion error?
Is it not enough to only run with the Mesa3D openGL32.dll or do I have
to link my application explicitely against the Mesa3D opengl32.lib?
Greets, Thx
--
Beste Grüße,
Michael Keutel
Dipl.-Ing. der Computervisualistik
Arndtstraße 35
04275 Leipzig
0151 54603689
mail: mail at michaelkeutel.de
web: www.michaelkeutel.de
More information about the mesa-users
mailing list