[Mesa-users] opengl32.dll crash in releasing DeviceContext/RenderContext
Michael Keutel
mail at michaelkeutel.de
Mon May 6 02:32:03 PDT 2013
Hey, I am using Mesa 3D 7.8.2 on Windows7 in an C++ realtime application
(Visual Studio 2008). I have a screenshot-functionality in my
application which renders into a hidden window and saves to image. For
doing this I have to change the device context from main render context
to the hidden-window-context and back again after screenshot is saved to
disk. It works well except for the release of the temporary device context:
wglMakeCurrent(NULL, NULL);
wglMakeCurrent(this->hDeviceContext, this->hOGLRenderContext);
// switch back to main context
wglDeleteContext(rc); // release temporary render context -
causing crash
ReleaseDC(NULL, dc); // release temporary device context -
causing crash
My application crashes with an error saying that "the value of ESP has
not been set ..." . BUT it does not crash directly when proceeding
wglDeleteContext or ReleaseDC but immedietly when the main context is
used again and the first opengl command is done on that context. If I
ommit the last 2 lines here and dont release the temporary contexts
everything works fine. Should I just NOT release the temporary contexts?
I found some other mail entries where changing of device contexts might
have caused memory leaks. Is it a similar problem here?
Thx
Michael
--
Beste Grüße,
Michael Keutel
Dipl.-Ing. der Computervisualistik
Arndtstraße 35
04275 Leipzig
0151 54603689
mail: mail at michaelkeutel.de
web: www.michaelkeutel.de
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