[Mesa-users] trouble with mipmap minification filtering

Brian Paul brianp at vmware.com
Tue Aug 12 07:09:05 PDT 2014


On 08/12/2014 03:32 AM, Olivier Galibert wrote:
> On Mon, Aug 11, 2014 at 2:53 PM, Brian Paul <brianp at vmware.com> wrote:
>> That said, I don't know why you're seeing different results.
>
>>From my quick look, the "glut" path uses hardware rendering, while the
> "mesa" path uses osmesa pure software rendering.  So it looks like
> osmesa has the issue.

David, try adding a glTexEnv() call to set the texture env mode.  The 
default is GL_MODULATE but since you're not specifying vertex colors, 
maybe that's causing trouble.

glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE), for example.

-Brian



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