[Mesa-users] Software speed in windows
Brian Paul
brianp at vmware.com
Fri Oct 17 08:43:31 PDT 2014
On 10/15/2014 08:12 PM, Jason Anderssen wrote:
> Hi all,
>
> We have been using the mesa3d as our software rendering solution for a
> long time, we have now upgraded to opengl2.1 using the latest mesa.
> However going from fixed pipeline to programmable pipeline seems to be
> a lot slower with our application. Does this sound correct,
If you're using the 'swrast' driver, yes, that's to be expected.
> and is
> there any hints or tip at what we can do to improve performance of
> mesa3d (I don’t mind re-compiling with different flags if necessary.)
The LLVMpipe driver should give you much better performance. It
basically uses JIT to transform the shaders into x86/sse machine code
for fast execution. It's also threaded.
You'll need LLVM installed on your system before building Mesa.
-Brian
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