[Mesa-users] Software speed in windows

Jason Anderssen JAnderssen at exactal.com
Sun Oct 19 16:36:52 PDT 2014


Hi Rob,

Yes.

As an update, we did find that if we used indexed meshes was faster via glDrawElements vs glDrawArrays, so I suppose is there any other hints / tips like this that could help ?

Thank you for your reply
Cheers
Jason



From: Rob Conde <rob.conde at ai-solutions.com<mailto:rob.conde at ai-solutions.com>>
Date: Fri, 17 Oct 2014 16:20:48 +0000
To: "mesa-users at lists.freedesktop.org<mailto:mesa-users at lists.freedesktop.org>" <mesa-users at lists.freedesktop.org<mailto:mesa-users at lists.freedesktop.org>>
Subject: Re: [Mesa-users] Software speed in windows


Are you compiling with llvm?


Rob Conde

________________________________
From: mesa-users <mesa-users-bounces at lists.freedesktop.org<mailto:mesa-users-bounces at lists.freedesktop.org>> on behalf of Jason Anderssen <JAnderssen at exactal.com<mailto:JAnderssen at exactal.com>>
Sent: Wednesday, October 15, 2014 10:12 PM
To: mesa-users at lists.freedesktop.org<mailto:mesa-users at lists.freedesktop.org>
Subject: [Mesa-users] Software speed in windows

Hi all,

We have been using the mesa3d as our software rendering solution for a long time, we have now upgraded to opengl2.1 using the latest mesa.  However going from fixed pipeline to programmable pipeline seems to be a lot slower with our application.  Does this sound correct, and is there any hints or tip at what we can do to improve performance of mesa3d  (I don’t mind re-compiling with different flags if necessary.)

Cheers
Jason
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