[Mesa-users] Windows build questions...
Thomas Evans
tevans72 at me.com
Thu Oct 23 21:48:47 PDT 2014
Hi -
Relatively new to Mesa but have questions about its build and architecture on Windows.
I would like a unified build that has opengl32,glesv1/v2 and egl.
Is this possible?
I seem to easily be able to get this to build with scons such that they all share context via libglapi.dll.
The problem that I have is that the client application I am working with freely mixes GL and GLES and EGL (Windows GL is not in play here).
Not being an opengl expert I am hoping to just allow this to continue for the time being, but by default several APIs seem hit the mesa nop implementation:
glLoadIdentity() for instance.
I build everything via a simple ‘scons target=windows machine=x86 gles=1 libgl-gdi’
I know about building with llvm for shader compiler support, which I will do, but these nop’s on the simple things make me certain that I am missing something basic.
I see implementation for glLoadMatrix in src\mesa\main, so I know something is there.
Thanks,
…tom
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