[Mesa-users] Mesa: llvmpipe: issues with using packDouble2x32
Brian Paul
brianp at vmware.com
Tue Aug 7 14:29:29 UTC 2018
On 08/07/2018 03:16 AM, Matwey V. Kornilov wrote:
> Hi all,
>
> I am running Mesa-18.0.2 with Intel HD Graphics 620 (Kaby Lake GT2) on
> Linux 4.12.14. I am trying to use GLSL packDouble2x32() function from
> GL_ARB_gpu_shader_fp64 extension in my application.
>
> The following fragment shader works as expected:
>
> #version 330
> #extension GL_ARB_gpu_shader_fp64 : require
> in vec2 UV;
> out vec4 color;
> uniform usampler2D image_texture;
>
> void main() {
> double value = packDouble2x32(texture(image_texture, UV).gr);
> color = vec4(float(value), 0.0, 0.0, 1.0);
> }
>
> `image_texture` parameters are the following. Texture type is
> GL_UNSIGNED_INT, pixel format is GL_RG_INTEGER and texture format is
> GL_RG32UI.
>
> However, when I force usage of llvmpipe with the same Mesa installation:
>
> OpenGL vendor string: VMware, Inc.
> OpenGL renderer string: llvmpipe (LLVM 5.0, 256 bits)
>
> The same shader compiles successfully, but renders empty black screen.
> I am not sure that this is how it should to be.
>
> It is interesting that the following shader modification works fine on llvmpipe:
>
> #version 330
> #extension GL_ARB_gpu_shader_fp64 : require
> in vec2 UV;
> out vec4 color;
> uniform usampler2D image_texture;
>
> void main() {
> double value = packDouble2x32(uvec2(texture(image_texture,
> UV).g, texture(image_texture, UV).r));
> color = vec4(float(value), 0.0, 0.0, 1.0);
> }
>
> The question is how could I debug further what is going wrong here?
>
Maybe try setting ST_DEBUG=tgsi and run both versions and compare the
TGSI code printed to your terminal. Any difference would be a clue.
-Brian
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