[Mesa-users] questions about glDrawPixels
Brian Paul
brianp at vmware.com
Fri Jun 18 14:27:25 UTC 2021
On 6/16/21 10:08 PM, 张银霞 wrote:
> Is it necessary to do glUseProgram(0) before use glDrawPixels?I found
> that if I just call glDrawPixels,Pixels I got are all about background
> color .but if i do glUseProgram(0) before glDrawPixels I will get
> correct pixels.
IIRC, glDrawPixels should bypass the vertex/fragment shader stages so
glUseProgram(0) should not be needed. So this looks like it may be a
bug. You could open an issue to report it at
https://gitlab.freedesktop.org/mesa/mesa/-/issues
-Brian
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