3.2GB texture limit
Dušan Poizl
nou at nouspiro.space
Sat Mar 30 13:58:02 UTC 2024
Hello,
I am writing application for viewing images and encountered one limit in
texture size that I am not sure why is there.
My GPU Radeon 6700XT have maximum texture size 16384. I can allocate 2D
texture 16384x16384 for GL_RGBA, GL_RGBA16 but GL_RGBA32F. This will
result in GL_OUT_OF_MEMORY. Maxmimum size for GL_RGBA32F is 14191.
That is 3.2GB of VRAM so with 12GB of VRAM there should be plenty room
so not sure why it fail.
I am mostly curious why limit is this size and not other. BTW software
rendering LIBGL_ALWAYS_SOFTWARE=1 have this limit even lower.
Regards.
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