<div style="font-family: Arial, sans-serif; font-size: 14px;">This was suggested but I am not sure about this.</div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;">When reading my discussion again I can see that adding X11 library to the path did not fixed anything.</div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div class="protonmail_quote">
Le mercredi 20 décembre 2023 à 21:24, John Klimek <jklimek@gmail.com> a écrit :<br><br>
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<div dir="ltr">Thanks very much for the help! I was actually reading that thread as well.<div><br></div><div>Is it true that Mesa on macOS requires X11 (Xquartz)? If so it's a dead-end for me unfortunately.</div></div><br><div class="gmail_quote"><div class="gmail_attr" dir="ltr">On Wed, Dec 20, 2023 at 3:22 PM Martin Pernollet <<a href="mailto:martin.pernollet@protonmail.com" rel="noreferrer nofollow noopener" target="_blank">martin.pernollet@protonmail.com</a>> wrote:<br></div><blockquote style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;border-left-color:rgb(204,204,204);padding-left:1ex" class="gmail_quote"><div style="font-family:Arial,sans-serif;font-size:14px">Hi John,</div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div><div style="font-family:Arial,sans-serif;font-size:14px">I built and use Mesa on macOS in the past. You can find my notes here</div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div><div style="font-family:Arial,sans-serif;font-size:14px"><span><a target="_blank" href="https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md" rel="noreferrer nofollow noopener">https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md</a></span><br></div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div><div style="font-family:Arial,sans-serif;font-size:14px">I however had issues loading Mesa on macOS 11+ which I discussed here</div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div><div style="font-family:Arial,sans-serif;font-size:14px"><span><a target="_blank" href="https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408" rel="noreferrer nofollow noopener">https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library</a></span></div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div><div style="font-family:Arial,sans-serif;font-size:14px">Maybe that will help you a bit ! </div><div style="font-family:Arial,sans-serif;font-size:14px"><br></div>
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<div>Cheers,</div><div><br></div><div>Martin</div></div><div>
Le mercredi 20 décembre 2023 à 19:38, John Klimek <<a target="_blank" href="mailto:jklimek@gmail.com" rel="noreferrer nofollow noopener">jklimek@gmail.com</a>> a écrit :<br><br>
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<div dir="ltr">Can anybody give me any information on using Mesa under macOS?<br><div class="gmail_quote"><div dir="ltr"><div><br></div><div>I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS.</div><div><br></div><div>My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa.</div><div><br></div><div>Thanks for any help!</div></div>
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