<div style="font-family: Arial, sans-serif; font-size: 14px;">Hi John,</div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;">I built and use Mesa on macOS in the past. You can find my notes here</div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;"><span><a target="_blank" rel="noreferrer nofollow noopener" href="https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md">https://github.com/jzy3d/vtk-java-wrapper/blob/master/MESA.md</a></span><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;">I however had issues loading Mesa on macOS 11+ which I discussed here</div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;"><span><a target="_blank" rel="noreferrer nofollow noopener" href="https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library/108408">https://community.khronos.org/t/failing-to-load-mesa3d-on-macos-instead-of-macos-provided-opengl-library</a></span></div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div><div style="font-family: Arial, sans-serif; font-size: 14px;">Maybe that will help you a bit ! </div><div style="font-family: Arial, sans-serif; font-size: 14px;"><br></div>
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<div class="protonmail_signature_block-proton">Cheers,</div><div class="protonmail_signature_block-proton"><br></div><div class="protonmail_signature_block-proton">Martin</div></div><div class="protonmail_quote">
Le mercredi 20 décembre 2023 à 19:38, John Klimek <jklimek@gmail.com> a écrit :<br><br>
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<div dir="ltr">Can anybody give me any information on using Mesa under macOS?<br><div class="gmail_quote"><div dir="ltr"><div><br></div><div>I see that Homebrew also contains prebuilt Mesa binaries but I'm unsure how to use them. I know with Windows you simply place the Mesa DLLs (opengl32.dll, etc) next to the application executable and it works but I'm not sure with macOS.</div><div><br></div><div>My goal is to use eduke32 [game engine] with the llvmpipe driver. I can compile eduke32 under macOS but again I'm unsure how to implement Mesa.</div><div><br></div><div>Thanks for any help!</div></div>
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