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Thu Dec 17 13:17:04 PST 2009
a fence in the command stream when you change the vtxbuf
addresses, on nv50 that is, I don't know about nv40, sorry.
But it *did* look like the blob inserts a fence after *uploading*
new data to a vertex buffer. That's why there's method 0x142c
in nv50_draw_arrays.
> Other observations:
> - the data during execution of gl commands actually seems to be put into
> location C - when I switch to software path, I could track down that it
> reads data from location C - rendering is done correctly in software path
> - when I comment out freeing of memory manager node (bo.mem.mm_node), so
> that the third buffer is Z,C (paired with not yet used offset of VRAM)
> then hardware rendering behaves correctly - but this will make card "run
> out" of memory as no memory manager nodes will be deallocated
> - when I switch the calls of glCallList into actual rendering code and
> disable invocation of glNewList/glEndList the hardware rendering also
> behaves correctly
>
> Any help is appreciated.
>
> Best regards,
> Krzysztof
>
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