[Nouveau] [PATCH 1/3] nouveau: Drop some annoying _DX_ (direct x?) object name prefixes.
Francisco Jerez
currojerez at riseup.net
Sat Dec 26 06:49:25 PST 2009
Signed-off-by: Francisco Jerez <currojerez at riseup.net>
---
I haven't pushed these changes to renouveau.xml yet, I'll do it soon
if you guys are OK with this.
nouveau/nouveau_class.h | 1036 +++++++++++++++++++++++-----------------------
1 files changed, 518 insertions(+), 518 deletions(-)
diff --git a/nouveau/nouveau_class.h b/nouveau/nouveau_class.h
index c5fe5d7..87e167b 100644
--- a/nouveau/nouveau_class.h
+++ b/nouveau/nouveau_class.h
@@ -852,99 +852,99 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV03_VIDEO_LUT_CURSOR_DAC_SET_PIXEL_CLOCK 0x000003a0
-#define NV03_DX3_TEXTURED_TRIANGLE 0x00000048
-
-#define NV03_DX3_TEXTURED_TRIANGLE_NOP 0x00000100
-#define NV03_DX3_TEXTURED_TRIANGLE_NOTIFY 0x00000104
-#define NV03_DX3_TEXTURED_TRIANGLE_PATCH 0x0000010c
-#define NV03_DX3_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV03_DX3_TEXTURED_TRIANGLE_DMA_TEXTURE 0x00000184
-#define NV03_DX3_TEXTURED_TRIANGLE_CLIP_RECTANGLE 0x00000188
-#define NV03_DX3_TEXTURED_TRIANGLE_SURFACE 0x0000018c
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_MASK 0x0000ffff
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_SHIFT 16
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_MASK 0x000f0000
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 20
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00f00000
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_SHIFT 24
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_MASK 0x0f000000
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_SHIFT 28
-#define NV03_DX3_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_MASK 0xf0000000
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER 0x0000030c
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SPREAD_X_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SPREAD_X_MASK 0x0000001f
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_SHIFT 8
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_MASK 0x00001f00
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_SHIFT 16
-#define NV03_DX3_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_MASK 0x00ff0000
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR 0x00000310
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_B_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_B_MASK 0x000000ff
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_G_SHIFT 8
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_G_MASK 0x0000ff00
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_R_SHIFT 16
-#define NV03_DX3_TEXTURED_TRIANGLE_FOG_COLOR_R_MASK 0x00ff0000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT 0x00000314
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_MASK 0x0000000f
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_SHIFT 4
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_MASK 0x00000030
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_SHIFT 6
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_MASK 0x000000c0
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_SHIFT 8
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_MASK 0x00000f00
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_SHIFT 12
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_MASK 0x00007000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_Z_PERSPECTIVE_ENABLE (1 << 15)
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_SHIFT 16
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_MASK 0x000f0000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_SHIFT 20
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_MASK 0x00f00000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_SHIFT 24
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_MASK 0x07000000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_SHIFT 27
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_MASK 0x18000000
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_BETA (1 << 29)
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_DST_BLEND (1 << 30)
-#define NV03_DX3_TEXTURED_TRIANGLE_CONTROL_OUT_SRC_BLEND (1 << 31)
-#define NV03_DX3_TEXTURED_TRIANGLE_ALPHA_CONTROL 0x00000318
-#define NV03_DX3_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_MASK 0x000000ff
-#define NV03_DX3_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_SHIFT 8
-#define NV03_DX3_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_MASK 0xffffff00
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR(x) (0x00001000+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I0_SHIFT 0
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I0_MASK 0x0000000f
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I1_SHIFT 4
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I1_MASK 0x000000f0
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I2_SHIFT 8
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I2_MASK 0x00000f00
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I3_SHIFT 12
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I3_MASK 0x0000f000
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I4_SHIFT 16
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I4_MASK 0x000f0000
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I5_SHIFT 20
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_I5_MASK 0x00f00000
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_FOG_SHIFT 24
-#define NV03_DX3_TEXTURED_TRIANGLE_SPECULAR_FOG_MASK 0xff000000
-#define NV03_DX3_TEXTURED_TRIANGLE_COLOR(x) (0x00001004+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_COLOR__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_X(x) (0x00001008+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_X__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_Y(x) (0x0000100c+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_Y__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_Z(x) (0x00001010+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_Z__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_M(x) (0x00001014+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_M__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_U(x) (0x00001018+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_U__SIZE 0x00000040
-#define NV03_DX3_TEXTURED_TRIANGLE_V(x) (0x0000101c+((x)*32))
-#define NV03_DX3_TEXTURED_TRIANGLE_V__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE 0x00000048
+
+#define NV03_TEXTURED_TRIANGLE_NOP 0x00000100
+#define NV03_TEXTURED_TRIANGLE_NOTIFY 0x00000104
+#define NV03_TEXTURED_TRIANGLE_PATCH 0x0000010c
+#define NV03_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
+#define NV03_TEXTURED_TRIANGLE_DMA_TEXTURE 0x00000184
+#define NV03_TEXTURED_TRIANGLE_CLIP_RECTANGLE 0x00000188
+#define NV03_TEXTURED_TRIANGLE_SURFACE 0x0000018c
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_OFFSET 0x00000304
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT 0x00000308
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_MASK_MASK 0x0000ffff
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_SHIFT 16
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_KEY_ENABLE_MASK 0x000f0000
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_SHIFT 20
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_COLOR_MASK 0x00f00000
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_SHIFT 24
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MIN_MASK 0x0f000000
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_SHIFT 28
+#define NV03_TEXTURED_TRIANGLE_TEXTURE_FORMAT_SIZE_MAX_MASK 0xf0000000
+#define NV03_TEXTURED_TRIANGLE_FILTER 0x0000030c
+#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_X_MASK 0x0000001f
+#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_SHIFT 8
+#define NV03_TEXTURED_TRIANGLE_FILTER_SPREAD_Y_MASK 0x00001f00
+#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_SHIFT 16
+#define NV03_TEXTURED_TRIANGLE_FILTER_SIZE_ADJUST_MASK 0x00ff0000
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR 0x00000310
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_B_MASK 0x000000ff
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_SHIFT 8
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_G_MASK 0x0000ff00
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_SHIFT 16
+#define NV03_TEXTURED_TRIANGLE_FOG_COLOR_R_MASK 0x00ff0000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT 0x00000314
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_INTERPOLATOR_MASK 0x0000000f
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_SHIFT 4
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_U_MASK 0x00000030
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_SHIFT 6
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_WRAP_V_MASK 0x000000c0
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_SHIFT 8
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SOURCE_COLOR_MASK 0x00000f00
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_SHIFT 12
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_CULLING_MASK 0x00007000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_PERSPECTIVE_ENABLE (1 << 15)
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_SHIFT 16
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_FUNC_MASK 0x000f0000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_SHIFT 20
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_Z_WRITE_ENABLE_MASK 0x00f00000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_SHIFT 24
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_COLOR_WRITE_ENABLE_MASK 0x07000000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_SHIFT 27
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_ROP_MASK 0x18000000
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_BETA (1 << 29)
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_DST_BLEND (1 << 30)
+#define NV03_TEXTURED_TRIANGLE_CONTROL_OUT_SRC_BLEND (1 << 31)
+#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL 0x00000318
+#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_REF_MASK 0x000000ff
+#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_SHIFT 8
+#define NV03_TEXTURED_TRIANGLE_ALPHA_CONTROL_ALPHA_FUNC_MASK 0xffffff00
+#define NV03_TEXTURED_TRIANGLE_SPECULAR(x) (0x00001000+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_SPECULAR__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I0_SHIFT 0
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I0_MASK 0x0000000f
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I1_SHIFT 4
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I1_MASK 0x000000f0
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I2_SHIFT 8
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I2_MASK 0x00000f00
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I3_SHIFT 12
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I3_MASK 0x0000f000
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I4_SHIFT 16
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I4_MASK 0x000f0000
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I5_SHIFT 20
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_I5_MASK 0x00f00000
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_FOG_SHIFT 24
+#define NV03_TEXTURED_TRIANGLE_SPECULAR_FOG_MASK 0xff000000
+#define NV03_TEXTURED_TRIANGLE_COLOR(x) (0x00001004+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_COLOR__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_X(x) (0x00001008+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_X__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_Y(x) (0x0000100c+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_Y__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_Z(x) (0x00001010+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_Z__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_M(x) (0x00001014+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_M__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_U(x) (0x00001018+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_U__SIZE 0x00000040
+#define NV03_TEXTURED_TRIANGLE_V(x) (0x0000101c+((x)*32))
+#define NV03_TEXTURED_TRIANGLE_V__SIZE 0x00000040
#define NV04_GDI_RECTANGLE_TEXT 0x0000004a
@@ -1315,429 +1315,429 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#define NV04_CONTEXT_SURFACES_3D_OFFSET_ZETA 0x00000310
-#define NV04_DX5_TEXTURED_TRIANGLE 0x00000054
-
-#define NV04_DX5_TEXTURED_TRIANGLE_NOP 0x00000100
-#define NV04_DX5_TEXTURED_TRIANGLE_NOTIFY 0x00000104
-#define NV04_DX5_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV04_DX5_TEXTURED_TRIANGLE_DMA_A 0x00000184
-#define NV04_DX5_TEXTURED_TRIANGLE_DMA_B 0x00000188
-#define NV04_DX5_TEXTURED_TRIANGLE_SURFACE 0x0000018c
-#define NV04_DX5_TEXTURED_TRIANGLE_COLORKEY 0x00000300
-#define NV04_DX5_TEXTURED_TRIANGLE_OFFSET 0x00000304
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT 0x00000308
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_DMA_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_DMA_MASK 0x00000003
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_SHIFT 2
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_MASK 0x0000000c
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP 0x05000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_WRAPU (1 << 27)
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP 0x50000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FORMAT_WRAPV (1 << 31)
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER 0x0000030c
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND 0x00000310
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MASK 0x0000000f
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_MASK 0x00000f00
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE_SHIFT 12
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE_MASK 0x0000f000
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE_MASK 0x000f0000
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_ALPHA_ENABLE_SHIFT 20
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_ALPHA_ENABLE_MASK 0x00f00000
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
-#define NV04_DX5_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL 0x00000314
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_MASK 0x000000ff
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_MASK 0x00000f00
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE (1 << 12)
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_ORIGIN (1 << 13)
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT 14
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_MASK 0x0000c000
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_MASK 0x000f0000
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT 20
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_MASK 0x00300000
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE (1 << 22)
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE (1 << 23)
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_MASK 0x3f000000
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT 30
-#define NV04_DX5_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_MASK 0xc0000000
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_B_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_G_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_R_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_A_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00000400+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x00000404+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00000408+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x0000040c+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00000410+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_MASK 0x000000ff
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_MASK 0x0000ff00
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_MASK 0x00ff0000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_MASK 0xff000000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00000414+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_MASK 0x000000ff
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_MASK 0x0000ff00
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_MASK 0x00ff0000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00000418+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000041c+((x)*32))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000010
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(x) (0x00000600+((x)*4))
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE__SIZE 0x00000040
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I0_SHIFT 0
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I0_MASK 0x0000000f
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I1_SHIFT 4
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I1_MASK 0x000000f0
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I2_SHIFT 8
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I2_MASK 0x00000f00
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I3_SHIFT 12
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I3_MASK 0x0000f000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I4_SHIFT 16
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I4_MASK 0x000f0000
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I5_SHIFT 20
-#define NV04_DX5_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I5_MASK 0x00f00000
-
-
-#define NV04_DX6_MULTITEX_TRIANGLE 0x00000055
-
-#define NV04_DX6_MULTITEX_TRIANGLE_NOP 0x00000100
-#define NV04_DX6_MULTITEX_TRIANGLE_NOTIFY 0x00000104
-#define NV04_DX6_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
-#define NV04_DX6_MULTITEX_TRIANGLE_DMA_A 0x00000184
-#define NV04_DX6_MULTITEX_TRIANGLE_DMA_B 0x00000188
-#define NV04_DX6_MULTITEX_TRIANGLE_SURFACE 0x0000018c
-#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET(x) (0x00000308+((x)*4))
-#define NV04_DX6_MULTITEX_TRIANGLE_OFFSET__SIZE 0x00000002
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT(x) (0x00000310+((x)*4))
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT__SIZE 0x00000002
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_DMA_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_DMA_MASK 0x0000000f
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_COLOR_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_WRAPU (1 << 27)
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
-#define NV04_DX6_MULTITEX_TRIANGLE_FORMAT_WRAPV (1 << 31)
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER(x) (0x00000318+((x)*4))
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER__SIZE 0x00000002
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MINIFY_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
-#define NV04_DX6_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE0 (1 << 0)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA0 (1 << 1)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT0_SHIFT 2
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT0_MASK 0x000000fc
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE1 (1 << 8)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA1 (1 << 9)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT1_SHIFT 10
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT1_MASK 0x0000fc00
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE2 (1 << 16)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA2 (1 << 17)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT2_SHIFT 18
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT2_MASK 0x00fc0000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE3 (1 << 24)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA3 (1 << 25)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT3_SHIFT 26
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT3_MASK 0x1c000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_OPERATION_SHIFT 29
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_OPERATION_MASK 0xe0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE0 (1 << 0)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA0 (1 << 1)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT0_SHIFT 2
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT0_MASK 0x000000fc
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE1 (1 << 8)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA1 (1 << 9)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT1_SHIFT 10
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT1_MASK 0x0000fc00
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE2 (1 << 16)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA2 (1 << 17)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT2_SHIFT 18
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT2_MASK 0x00fc0000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE3 (1 << 24)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA3 (1 << 25)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT3_SHIFT 26
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT3_MASK 0x1c000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_OPERATION_SHIFT 29
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_0_COLOR_OPERATION_MASK 0xe0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE0 (1 << 0)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA0 (1 << 1)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT0_SHIFT 2
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT0_MASK 0x000000fc
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE1 (1 << 8)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA1 (1 << 9)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT1_SHIFT 10
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT1_MASK 0x0000fc00
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE2 (1 << 16)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA2 (1 << 17)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT2_SHIFT 18
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT2_MASK 0x00fc0000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE3 (1 << 24)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA3 (1 << 25)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT3_SHIFT 26
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT3_MASK 0x1c000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_OPERATION_SHIFT 29
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_OPERATION_MASK 0xe0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE0 (1 << 0)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA0 (1 << 1)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT0_SHIFT 2
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT0_MASK 0x000000fc
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE1 (1 << 8)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA1 (1 << 9)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT1_SHIFT 10
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT1_MASK 0x0000fc00
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE2 (1 << 16)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA2 (1 << 17)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT2_SHIFT 18
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT2_MASK 0x00fc0000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE3 (1 << 24)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA3 (1 << 25)
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT3_SHIFT 26
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT3_MASK 0x1c000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_OPERATION_SHIFT 29
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_1_COLOR_OPERATION_MASK 0xe0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_MASK 0x0000ff00
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_MASK 0xff000000
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND 0x00000338
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_MASK 0x00000f00
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE_SHIFT 12
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE_MASK 0x0000f000
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE_MASK 0x000f0000
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_ALPHA_ENABLE_SHIFT 20
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_ALPHA_ENABLE_MASK 0x00f00000
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
-#define NV04_DX6_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0 0x0000033c
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_MASK 0x00000f00
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_TEST_ENABLE (1 << 12)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ORIGIN (1 << 13)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE_SHIFT 14
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE_MASK 0x0000c000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_MASK 0x000f0000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_SHIFT 20
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_MASK 0x00300000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE (1 << 22)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE (1 << 23)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE_ENABLE (1 << 24)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_ENABLE (1 << 25)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_ENABLE (1 << 26)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_ENABLE (1 << 27)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_ENABLE (1 << 28)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_ENABLE (1 << 29)
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_SHIFT 30
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_MASK 0xc0000000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1 0x00000340
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_TEST_ENABLE_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_TEST_ENABLE_MASK 0x0000000f
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_SHIFT 4
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_MASK 0x000000f0
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_MASK 0x0000ff00
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2 0x00000344
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_MASK 0x0000000f
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_SHIFT 4
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_MASK 0x000000f0
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_MASK 0x00000f00
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_B_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_G_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_R_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_A_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SX(x) (0x00000400+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SX__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SY(x) (0x00000404+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SY__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(x) (0x00000408+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SZ__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(x) (0x0000040c+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_RHW__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(x) (0x00000410+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_MASK 0x0000ff00
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_MASK 0xff000000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(x) (0x00000414+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_MASK 0x000000ff
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_MASK 0x0000ff00
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_MASK 0x00ff0000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_SHIFT 24
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_MASK 0xff000000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(x) (0x00000418+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TU0__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(x) (0x0000041c+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TV0__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(x) (0x00000420+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TU1__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(x) (0x00000424+((x)*40))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_TV1__SIZE 0x00000008
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE(x) (0x00000540+((x)*4))
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE__SIZE 0x00000030
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I0_SHIFT 0
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I0_MASK 0x0000000f
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I1_SHIFT 4
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I1_MASK 0x000000f0
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I2_SHIFT 8
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I2_MASK 0x00000f00
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I3_SHIFT 12
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I3_MASK 0x0000f000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I4_SHIFT 16
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I4_MASK 0x000f0000
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I5_SHIFT 20
-#define NV04_DX6_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I5_MASK 0x00f00000
+#define NV04_TEXTURED_TRIANGLE 0x00000054
+
+#define NV04_TEXTURED_TRIANGLE_NOP 0x00000100
+#define NV04_TEXTURED_TRIANGLE_NOTIFY 0x00000104
+#define NV04_TEXTURED_TRIANGLE_DMA_NOTIFY 0x00000180
+#define NV04_TEXTURED_TRIANGLE_DMA_A 0x00000184
+#define NV04_TEXTURED_TRIANGLE_DMA_B 0x00000188
+#define NV04_TEXTURED_TRIANGLE_SURFACE 0x0000018c
+#define NV04_TEXTURED_TRIANGLE_COLORKEY 0x00000300
+#define NV04_TEXTURED_TRIANGLE_OFFSET 0x00000304
+#define NV04_TEXTURED_TRIANGLE_FORMAT 0x00000308
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_FORMAT_DMA_MASK 0x00000003
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_SHIFT 2
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_KEY_MATCH_MASK 0x0000000c
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CENTER 0x00000010
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_ZOH_CORNER 0x00000020
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CENTER 0x00000040
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ORIGIN_FOH_CORNER 0x00000080
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_Y8 0x00000100
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A1R5G5B5 0x00000200
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X1R5G5B5 0x00000300
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A4R4G4B4 0x00000400
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_R5G6B5 0x00000500
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_A8R8G8B8 0x00000600
+#define NV04_TEXTURED_TRIANGLE_FORMAT_COLOR_X8R8G8B8 0x00000700
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
+#define NV04_TEXTURED_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_REPEAT 0x01000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_MIRRORED_REPEAT 0x02000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_EDGE 0x03000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP_TO_BORDER 0x04000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSU_CLAMP 0x05000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPU (1 << 27)
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_REPEAT 0x10000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_MIRRORED_REPEAT 0x20000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_EDGE 0x30000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP_TO_BORDER 0x40000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_ADDRESSV_CLAMP 0x50000000
+#define NV04_TEXTURED_TRIANGLE_FORMAT_WRAPV (1 << 31)
+#define NV04_TEXTURED_TRIANGLE_FILTER 0x0000030c
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST 0x01000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR 0x02000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_NEAREST 0x03000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_NEAREST 0x04000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_NEAREST_MIPMAP_LINEAR 0x05000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MINIFY_LINEAR_MIPMAP_LINEAR 0x06000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_NEAREST 0x10000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_MAGNIFY_LINEAR 0x20000000
+#define NV04_TEXTURED_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
+#define NV04_TEXTURED_TRIANGLE_BLEND 0x00000310
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_MAP_MASK 0x0000000f
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_FLAT 0x00000040
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_GOURAUD 0x00000080
+#define NV04_TEXTURED_TRIANGLE_BLEND_SHADE_MODE_PHONG 0x000000c0
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE_SHIFT 12
+#define NV04_TEXTURED_TRIANGLE_BLEND_SPECULAR_ENABLE_MASK 0x0000f000
+#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_BLEND_FOG_ENABLE_MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_BLEND_ALPHA_ENABLE_SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_BLEND_ALPHA_ENABLE_MASK 0x00f00000
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_SHIFT 28
+#define NV04_TEXTURED_TRIANGLE_BLEND_DST_MASK 0xf0000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL 0x00000314
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_REF_MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_FUNC_MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ALPHA_TEST_ENABLE (1 << 12)
+#define NV04_TEXTURED_TRIANGLE_CONTROL_ORIGIN (1 << 13)
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_SHIFT 14
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE_MASK 0x0000c000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FUNC_MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_MASK 0x00300000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_DITHER_ENABLE (1 << 22)
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_PERSPECTIVE_ENABLE (1 << 23)
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE_ENABLE_MASK 0x3f000000
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_SHIFT 30
+#define NV04_TEXTURED_TRIANGLE_CONTROL_Z_FORMAT_MASK 0xc0000000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR 0x00000318
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX(x) (0x00000400+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SX__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY(x) (0x00000404+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SY__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ(x) (0x00000408+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SZ__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW(x) (0x0000040c+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_RHW__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR(x) (0x00000410+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_B_MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_G_MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_R_MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_COLOR_A_MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR(x) (0x00000414+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_B_MASK 0x000000ff
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_G_MASK 0x0000ff00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_R_MASK 0x00ff0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_SHIFT 24
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_SPECULAR_FOG_MASK 0xff000000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU(x) (0x00000418+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TU__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV(x) (0x0000041c+((x)*32))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_TV__SIZE 0x00000010
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE(x) (0x00000600+((x)*4))
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE__SIZE 0x00000040
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I0_SHIFT 0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I0_MASK 0x0000000f
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I1_SHIFT 4
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I1_MASK 0x000000f0
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I2_SHIFT 8
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I2_MASK 0x00000f00
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I3_SHIFT 12
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I3_MASK 0x0000f000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I4_SHIFT 16
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I4_MASK 0x000f0000
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I5_SHIFT 20
+#define NV04_TEXTURED_TRIANGLE_TLVERTEX_DRAWPRIMITIVE_I5_MASK 0x00f00000
+
+
+#define NV04_MULTITEX_TRIANGLE 0x00000055
+
+#define NV04_MULTITEX_TRIANGLE_NOP 0x00000100
+#define NV04_MULTITEX_TRIANGLE_NOTIFY 0x00000104
+#define NV04_MULTITEX_TRIANGLE_DMA_NOTIFY 0x00000180
+#define NV04_MULTITEX_TRIANGLE_DMA_A 0x00000184
+#define NV04_MULTITEX_TRIANGLE_DMA_B 0x00000188
+#define NV04_MULTITEX_TRIANGLE_SURFACE 0x0000018c
+#define NV04_MULTITEX_TRIANGLE_OFFSET(x) (0x00000308+((x)*4))
+#define NV04_MULTITEX_TRIANGLE_OFFSET__SIZE 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT(x) (0x00000310+((x)*4))
+#define NV04_MULTITEX_TRIANGLE_FORMAT__SIZE 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_FORMAT_DMA_MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_ZOH_MASK 0x00000030
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_SHIFT 6
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ORIGIN_FOH_MASK 0x000000c0
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FORMAT_COLOR_MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_SHIFT 12
+#define NV04_MULTITEX_TRIANGLE_FORMAT_MIPMAP_LEVELS_MASK 0x0000f000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_U_MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_FORMAT_BASE_SIZE_V_MASK 0x00f00000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSU_MASK 0x07000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPU (1 << 27)
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_FORMAT_ADDRESSV_MASK 0x70000000
+#define NV04_MULTITEX_TRIANGLE_FORMAT_WRAPV (1 << 31)
+#define NV04_MULTITEX_TRIANGLE_FILTER(x) (0x00000318+((x)*4))
+#define NV04_MULTITEX_TRIANGLE_FILTER__SIZE 0x00000002
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_X_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FILTER_KERNEL_SIZE_Y_MASK 0x00007f00
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_DITHER_ENABLE (1 << 15)
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FILTER_MIPMAP_LODBIAS_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_FILTER_MINIFY_MASK 0x07000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MINIFY_ENABLE (1 << 27)
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_FILTER_MAGNIFY_MASK 0x70000000
+#define NV04_MULTITEX_TRIANGLE_FILTER_ANISOTROPIC_MAGNIFY_ENABLE (1 << 31)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA 0x00000320
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE0 (1 << 0)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA0 (1 << 1)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT0_SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT0_MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE1 (1 << 8)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA1 (1 << 9)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT1_SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT1_MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE2 (1 << 16)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA2 (1 << 17)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT2_SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT2_MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_INVERSE3 (1 << 24)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ALPHA3 (1 << 25)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT3_SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_ARGUMENT3_MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_OPERATION_SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_ALPHA_OPERATION_MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR 0x00000324
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE0 (1 << 0)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA0 (1 << 1)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT0_SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT0_MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE1 (1 << 8)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA1 (1 << 9)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT1_SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT1_MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE2 (1 << 16)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA2 (1 << 17)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT2_SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT2_MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_INVERSE3 (1 << 24)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ALPHA3 (1 << 25)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT3_SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_ARGUMENT3_MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_OPERATION_SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_0_COLOR_OPERATION_MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA 0x0000032c
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE0 (1 << 0)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA0 (1 << 1)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT0_SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT0_MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE1 (1 << 8)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA1 (1 << 9)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT1_SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT1_MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE2 (1 << 16)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA2 (1 << 17)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT2_SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT2_MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_INVERSE3 (1 << 24)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ALPHA3 (1 << 25)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT3_SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_ARGUMENT3_MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_OPERATION_SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_ALPHA_OPERATION_MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR 0x00000330
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE0 (1 << 0)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA0 (1 << 1)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT0_SHIFT 2
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT0_MASK 0x000000fc
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE1 (1 << 8)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA1 (1 << 9)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT1_SHIFT 10
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT1_MASK 0x0000fc00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE2 (1 << 16)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA2 (1 << 17)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT2_SHIFT 18
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT2_MASK 0x00fc0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_INVERSE3 (1 << 24)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ALPHA3 (1 << 25)
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT3_SHIFT 26
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_ARGUMENT3_MASK 0x1c000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_OPERATION_SHIFT 29
+#define NV04_MULTITEX_TRIANGLE_COMBINE_1_COLOR_OPERATION_MASK 0xe0000000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR 0x00000334
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_B_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_G_MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_R_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR_A_MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_BLEND 0x00000338
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_BLEND_MASK_BIT_MASK 0x00000030
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_SHIFT 6
+#define NV04_MULTITEX_TRIANGLE_BLEND_SHADE_MODE_MASK 0x000000c0
+#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_BLEND_TEXTURE_PERSPECTIVE_ENABLE_MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE_SHIFT 12
+#define NV04_MULTITEX_TRIANGLE_BLEND_SPECULAR_ENABLE_MASK 0x0000f000
+#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_BLEND_FOG_ENABLE_MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_BLEND_ALPHA_ENABLE_SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_BLEND_ALPHA_ENABLE_MASK 0x00f00000
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_BLEND_SRC_MASK 0x0f000000
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_SHIFT 28
+#define NV04_MULTITEX_TRIANGLE_BLEND_DST_MASK 0xf0000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0 0x0000033c
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_REF_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_FUNC_MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_TEST_ENABLE (1 << 12)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ORIGIN (1 << 13)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE_SHIFT 14
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_ENABLE_MASK 0x0000c000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FUNC_MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_CULL_MODE_MASK 0x00300000
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_DITHER_ENABLE (1 << 22)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_PERSPECTIVE_ENABLE (1 << 23)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_WRITE_ENABLE (1 << 24)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_STENCIL_WRITE_ENABLE (1 << 25)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_ALPHA_WRITE_ENABLE (1 << 26)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_RED_WRITE_ENABLE (1 << 27)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_GREEN_WRITE_ENABLE (1 << 28)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_BLUE_WRITE_ENABLE (1 << 29)
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_SHIFT 30
+#define NV04_MULTITEX_TRIANGLE_CONTROL0_Z_FORMAT_MASK 0xc0000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1 0x00000340
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_TEST_ENABLE_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_TEST_ENABLE_MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_FUNC_MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_REF_MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_READ_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_CONTROL1_STENCIL_MASK_WRITE_MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_CONTROL2 0x00000344
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_FAIL_MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZFAIL_MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_CONTROL2_STENCIL_OP_ZPASS_MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR 0x00000348
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_B_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_G_MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_R_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_FOGCOLOR_A_MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX(x) (0x00000400+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SX__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY(x) (0x00000404+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SY__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ(x) (0x00000408+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SZ__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW(x) (0x0000040c+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_RHW__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR(x) (0x00000410+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_B_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_G_MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_R_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_COLOR_A_MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR(x) (0x00000414+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_B_MASK 0x000000ff
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_G_MASK 0x0000ff00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_R_MASK 0x00ff0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_SHIFT 24
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_SPECULAR_FOG_MASK 0xff000000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0(x) (0x00000418+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU0__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0(x) (0x0000041c+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV0__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1(x) (0x00000420+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TU1__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1(x) (0x00000424+((x)*40))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_TV1__SIZE 0x00000008
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE(x) (0x00000540+((x)*4))
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE__SIZE 0x00000030
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I0_SHIFT 0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I0_MASK 0x0000000f
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I1_SHIFT 4
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I1_MASK 0x000000f0
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I2_SHIFT 8
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I2_MASK 0x00000f00
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I3_SHIFT 12
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I3_MASK 0x0000f000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I4_SHIFT 16
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I4_MASK 0x000f0000
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I5_SHIFT 20
+#define NV04_MULTITEX_TRIANGLE_TLMTVERTEX_DRAWPRIMITIVE_I5_MASK 0x00f00000
#define NV10TCL 0x00000056
@@ -3311,11 +3311,11 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
-#define NV10_DX5_TEXTURED_TRIANGLE 0x00000094
+#define NV10_TEXTURED_TRIANGLE 0x00000094
-#define NV10_DX6_MULTITEX_TRIANGLE 0x00000095
+#define NV10_MULTITEX_TRIANGLE 0x00000095
--
1.6.4.4
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