[Nouveau] Where did the nv50 texture unit setup come from?

Ben Skeggs skeggsb at gmail.com
Tue Mar 10 01:48:11 PDT 2009

On Mon, 2009-03-09 at 19:10 +0100, Maarten Maathuis wrote:
> I'm especially interested in the original data that was used to derive
> the constant buffer arguments.
renouveau.. turn on dumping of all mappings and you'll see them
magically appear.

> I'm looking for the texture unit switch for tiling format, and i'm
> hoping the original data will easily reveal it.
It's in dword 3 of TCB IIRC, don't have the specifics with me at the
moment.  I just zeroed the field to match what we currently do with the
tile stride methods.

> Maarten.
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